• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • Reminder: AI-generated content is not allowed on the forums per the Rules and Regulations. Please contact us if you have any questions!

Search results

  1. DemICE

    Resource Consistent non-random AI - Revised!

    DemICE updated Consistent non-random AI (also a version for Essentials v18 in the thread) with a new update entry: Hotfix update v1.0.1 Read the rest of this update entry...
  2. DemICE

    v21.1 Level Based Mixed EV System and Allocator - Compatibility update v1.0.2

    v1.0.2 Remade the plugin compatible with the new Enhanced UI update Incorporated a general improvement for the summary options from the Enhanced UI (which also doubles as a compatibility change)
  3. DemICE

    Resource Level Based Mixed EV System and Allocator

    DemICE updated Level Based Mixed EV System and Allocator with a new update entry: Compatibility update v1.0.2 Read the rest of this update entry...
  4. DemICE

    v20.1 Consistent non-random AI - Revised! 2.0.4

    What if I tell you that current Essentials AI is actually at its core quite decent? I know some of you have been through too much grief to even humor the thought. Its move effect scores account for most basic scenarios so if it could just reliably make use of those scores, it would do the job...
  5. DemICE

    Resource Consistent non-random AI - Revised!

    DemICE submitted a new resource: Artificial Stupidity (Consistent non-random AI) - Completely removes the randomness from AI decisions, making it consistent. Also some extra tweaks. Read more about this resource...
  6. DemICE

    Resource Modern Quest System + UI

    hello @ThatWelshOne_ , I made this plugin have a different description for every quest stage for the project i'm a scripter for and i thought i'd share: -made the :QuestDescription attribute have numbers like the stages (the default one being :QuestDescription1 instead of QuestDescription)...
  7. DemICE

    Resource All Abilities Mutation

    well as i explain in the main page the attribute that determines if a pokemon is mutated is :abilityMutation with various commands to control it its up to you how you use that. you can code encounters to have a low chance to enableAbilityMutation that pokemon if you want for example
  8. DemICE

    Resource All Abilities Mutation

    DemICE updated All Abilities Mutation with a new update entry: v1.3.3 bugfix update that fixes the game crashing when encountering mutated pokemon in safari zone Read the rest of this update entry...
  9. DemICE

    v20.1 All Abilities Mutation - v1.3.3 bugfix update that fixes the game crashing when encountering mutated pokemon in safari zone

    v1.3.3 - Fixed the game crashing when encountering mutated pokemon in safari zone
  10. DemICE

    Resource Essentials Deluxe [v20.1] [DEPRECATED]

    I see, that's useful to know. incidentally the dmax icon doesn't turn off here.
  11. DemICE

    Resource Essentials Deluxe [v20.1] [DEPRECATED]

    so theoretically if you manually set up a code that initializes the :size and :memento attributes on all existing pokemon, you can make older saves compatible without needing to restart
  12. DemICE

    v21.1 Set Initial Pokemon Values - Updated to v1.0.1 that fixes the plugin crashing in safari zone encounters.

    v1.0.1 - Fixed the plugin crashing in safari zone encounters
  13. DemICE

    Resource Set Initial Pokemon Values

    DemICE updated Set Initial Pokemon Values with a new update entry: Updated to v1.0.1 that fixes the plugin crashing in safari zone encounters. Read the rest of this update entry...
  14. DemICE

    Resource All Abilities Mutation

    https://www.mediafire.com/file/uaw5rjzefp9oh5h/AAM_Battler.rb/file put this file in my plugins folder and tell me if it fixed it
  15. DemICE

    Resource All Abilities Mutation

    is this for every safari pokemon or only if you encounter a shiny
  16. DemICE

    Resource All Abilities Mutation

    the ability splash is this thing that pops up when an ability activates there is no debug option but i gave an example of an item that toggles mutation on/off from a pokemon. you can make an item that does that. or you can give this effect to some item noone cares about like old gateau
  17. DemICE

    Resource All Abilities Mutation

    DemICE updated All Abilities Mutation with a new update entry: All Abilities Mutation small bugfix update [v1.3.2] Read the rest of this update entry...
  18. DemICE

    v20.1 All Abilities Mutation - All Abilities Mutation small bugfix update [v1.3.2]

    1.3.2: - Fixed error-causing bugs involving uninitialized arrays for ally trigger abilities.
  19. DemICE

    Resource All Abilities Mutation

    I don't understand the question. Does your game not have ability splash effects activated? They were enabled by default in the base essentials I downloaded to test these on. And they should work regardless on if you are on debug mode or not.
  20. DemICE

    Resource Independent Hidden Power Type

    #Changing to a specified Hidden Power type. ItemHandlers::UseOnPokemon.add(:HPCHANGINGSPECIFIED, proc { |item, qty, pokemon, scene, screen, msg| pokemon.hptype = :FIRE scene.pbDisplay(_INTL("{1}'s Hidden Power has been set to {2}.",pokemon.name, pokemon.hptype)) })
Back
Top