I'm interested in using this plugin. I'm just curious if there is a way to have the level scaling only apply to specific trainers and wild areas and not the entire game.
I just tried the new version of the plugin and I gotta say it's working much better than the last update. Most of the commands I wanted to do are working perfectly. I just have one gripe and a question.
Looks like the "itemOpp" doesn't work. "item" quote activates regardless of if the player or...
I've been using your loops for trainer intros and I am loving them. But I noticed two issues with the DPPT loops:
1- Trainer's Eyes Meet (Hiker) loop doesn't work properly. It loops in the wrong spot.
2- Trainer's Eyes Meet (Youngster) has a slight crackle sound when the loop repeat starts...
I couldn't get it to work. Also I couldn't get the low HP, big damage, or sendoutX ones to work either. They all have to do with specific numbers and percentages weirdly enough.
I have an issue. I'm trying to implement the BattleScripting.set(“recall,2”,”Whoa! Nice save again!”) script u showed in ur overview. I'm using fainted,2 and faintedOpp,2 but instead of playing after the 2nd time a pokemon fainted, it plays back-to-back when the first pokemon faints. How do I...
It looks like this isn't compatible with Generation 8 Pack Scripts.
Edit: Nevermind, it is compatible just need to incorporate MD battle dialogue first then Gen 8 pack.