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  1. 110

    Resource ZA Evasion Mechanics for Essentials!

    This resource is really cool but for some reason whenever a turn ends all the Pokemon in battle are splintered by jagged rocks. I'm guessing it doesn't work with certain plugins. https://ibb.co/HDq7HSGc
  2. 110

    Resource Golurk Unsealed

    110 submitted a new resource: Golurk Unsealed - Adds a new form for Golurk with sprites and code Read more about this resource...
  3. 110

    Golurk Unsealed 2026-01-23

    Did you know Golurk can fly? I wanted to make a form that actually lets it do things that are stated in its dex entries like the removal of its seal making its energy go out of control. I thought of this before the DLC came out but I'm still happy with how it came out. Comes with front, back...
  4. 110

    Resource Arcky's PBS Editor

    There's this weird issue where after I use the editor the move Decorate has the "Ignores Max Guard" flag duplicated which causes an error. It was easy to fix but I don't get how it could happen. Other than that its a cool resource.
  5. 110

    Nicknaming Pokemon From Summary

    Having the nicknamed Pokemon traded to the player instead should work right?
  6. 110

    Resource Independent Hidden Power Type

    This is really cool, is there anyway to stop HP from being Stellar?
  7. 110

    Resource Changing Trainers

    ***Full script: changingTrainerBattle.start(:BUGCATCHER, "Consisto") Backtrace: Validation:29:in `validate' GameData:100:in `get' Trainer:169:in `initialize' Trainer:187:in `initialize' [Changing Trainers] [1] Main.rb:95:in `new' [Changing Trainers] [1] Main.rb:95:in `block in...
  8. 110

    Resource Changing Trainers

    I got an error saying "Expected nil to be one of [Symbol, GameData::TrainerType, String], but got nilClass"
  9. 110

    Resource Pokedex Tasks

    I got a similar issue, for some reason it only works if you don't edit the Pokemon. Just pbAddPokemon
  10. 110

    Resource Monotype Challenge - v21.1 port

    This is a really cool resource, is there a way to add exceptions? If I wanted a Bug type run could I make Pokemon in the Bug egg group available?
  11. 110

    help with final battle - player/rival/mew vs giovanni/mewtwo?

    I don't think 3v1's are possible but I know you can make battles where you lose and the game still continues. You could make the first battle a forced loss and then have Mew show up to make the second battle possible.
  12. 110

    how do i make a sibling rival?

    Something like this. You can copy the name code from the rival on Route 3 in default Essentials.
  13. 110

    how do i make a sibling rival?

    Add a control switch that changes the sprite that the rival uses and make an extra event page anytime you talk to your rival.
  14. 110

    Resource Let's Go Exclusive Moves and Forms

    FsT/110 submitted a new resource: Let's Go Exclusive Moves and Forms - Adds Partner Pikachu, Partner Eevee and their exclusive moves from Let's Go Read more about this resource...
  15. 110

    Let's Go Exclusive Moves and Forms 2024-09-28

    A simple resource which adds 2 new forms for Pikachu and Eevee as well as their exclusive moves. If the sprites look weird in battle just copy the sprites for Pikachu/Eevee and make sure the names match the ones in the PBS.
  16. 110

    Resource Hyper Training Script

    You can remove lines 34-37 in the code to get rid of the Level 100 limit but I'm not sure about specifically 50 and above.
  17. 110

    Resource Detailed Error Messages for Players (and not only debug/playtest mode)

    Exception `ArgumentError' at Section031:29 - comparison of Integer with nil failed I followed the instructions but it didn't work so I tried copying the Main script from a vanilla project and now this keeps showing up.
  18. 110

    Resource Radical Red Ability Pack

    I got this error because of Blazing Soul, Bad Company works so I'm not sure what's wrong. Exception `NameError' at [Radical Red Ability Pack] Ability Handler.rb:96 - undefined local variable or method ` move' for main:Object
  19. 110

    Resource Customizable Enhanced Battle UI

    I get this error message whenever a battle starts. If it matters I already had EBUI installed before getting CBUI and CEBUI. Exception `NoMethodError' at [[DBK] Enhanced Battle UI] [000] Main.rb:377 - undefined method `clear' for nil:NilClass
  20. 110

    Resource Improved Battle AI for Essentials v20.1

    Maybe it's just because I'm on V21.1 but I got this error message while trying to compile. Exception `NameError' at [Improved AI] AI_EffectScores.rb:5 - undefined method `pbGetMoveScoreFunctionCode' for class `Battle::AI'
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