• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • Reminder: AI-generated content is not allowed on the forums per the Rules and Regulations. Please contact us if you have any questions!

Search results

  1. OkunoShio

    Completed Pokémon Keishou (V2.05.1)

    So you are saying: latest JoiPlay version (1.20.032 if I see this correctly) and RPG Maker Plugin version 1.20.25?
  2. OkunoShio

    Completed Pokémon Keishou (V2.05.1)

    Yes, as stated before, there are some issues with JoiPlay depending on the version and phone/Android version you are using... Some people here got it to work, but I am afraid it simply might not run on all phones...
  3. OkunoShio

    Completed Pokémon Keishou (V2.05.1)

    Thank you for those huge compliments! I have good news for you: this is THE FULL GAME! :) I am having trouble getting it to run on my old Android phone as well, others don't, so seems to be a compatibility issue between the Pokémon Essentials version I am using, the JoiPlay and RPG Maker Plugin...
  4. OkunoShio

    Completed Pokémon Keishou (V2.05.1)

    There are three hints that - if understood correctly - should only leave you with exactly one combination :) Maybe you confused opposite and/or adjacent, or interpreted it incorrectly? Adjacent means they are next to each other (I think the hint says "are not adjacent", so they must not be next...
  5. OkunoShio

    Completed Pokémon Keishou (V2.05.1)

    Okay, so in general you say, I will not get it to run on a phone with less than Android 9.0, no matter the JoiPlay/RPG Maker Plugin version? Because my S7 only has 8.0 :/
  6. OkunoShio

    Completed Pokémon Keishou (V2.05.1)

    So I finally got around testing JoiPlay compatibility on my old Android phone (Samsung Galaxy S7), made sure to get the latest update and RPG Maker plugin, however I ran into the same bug that froze my game whenever a wild battle was supposed to start. I saw some people got the game to run on...
  7. OkunoShio

    Completed Pokémon Keishou (V2.05.1)

    It's the same method as in Scarlet and Violet, however now that you mention it, I should probably add some Bisharp wild encounters a little bit earlier in the game :)
  8. OkunoShio

    Completed Pokémon Keishou (V2.05.1)

    That is weird - which move did you use? Edit: I did some testing, seems like Wave Crash does not function as it should - I will fix that! Thanks!
  9. OkunoShio

    Completed Pokémon Keishou (V2.05.1)

    Thanks for your feedback! I am no pixel artist by any means - this was bothering me a bit as well^^ I could probably manage to come up with the overworld sprites, but not the front and back sprites :/
  10. OkunoShio

    Completed Pokémon Keishou (V2.05.1)

    Generally, you simply give them the item they would require for a trade evolution, similar to e.g. a Water Stone. For classic "trade" evolutions, you can buy the link cable item that was first implemented in Legends Arceus ;)
  11. OkunoShio

    Completed Pokémon Keishou (V2.05.1)

    Which move in particular did you not take recoil damage from? Or was it on your Basculin? They can have "Rock Head" as an ability, which prevents them from taking recoil damage! As for evolution methods: Runerigus needs to take damage (I think it is 49 points) and then either bring it back to...
  12. OkunoShio

    Completed Pokémon Keishou (V2.05.1)

    I suppose you were able to solve it with the hints/solution from my DM :) I just uploaded the latest version 1.04 which SIGNIFICANTLY reduces the game's file size from previously 1.5GB all the way down around 500MB by compressing tons of music!
  13. OkunoShio

    Completed Pokémon Keishou (V2.05.1)

    The difference for MOST fights in hard mode is "just" a slightly higher level, however I agree with you, that fight is quite tough early on. However it is by design that I want to leave the player with the thought of "maybe I should continue elsewhere first" from time to time - at least in the...
Back
Top