It's expecting an integer, and it looks like the typing is being sent. It's likely that the writing of Pokémon data and the reading of cable_club.py aren't synchronized.
Have you enabled support for the plugins you installed? Like terastal? This is done in:
TERA_INSTALLED = true
You need to...
In fact, the documentation that Vendily left in the download is sufficient. You don't need a video for this because it's very simple. Just follow the steps calmly. Mainly because I don't know anything about it, I had never done it before and it worked very well.
But I still haven't been able to...
Congrats on the script! Few people have tried to port it to v21.
I have a small report, if you create an event or have an event with the name slope but without comments, you get the error:
GEN 9 PACK
REVIVAL BLESSING SYNC
Information exchange is different in Online battle so this is necessary, add this to your code.
LOADED DICE SYNC FIX
The code for version 3.3.1 of the Gen 9 Pack currently contains a use of rand() instead of @battle.pbRandom. This will desynchronize your...
JOIPLAY COMPATIBILITY
I have separated some steps to make it compatible with Joiplay, let's go!
First step:
Last year we got compatibility for Socket and necessary functions, they met us and this allowed Cable Club to be compatible, so: Somewhere in your code, you will need to check the...
DEALING WITH UNEXPECTED DISCONNECTION
If you are battling normally and one of the two players disconnects, the battle will not end automatically and when you try to progress you will enter an infinite loop waiting for the other player to act. This happens because, if you lose connection even...
ESSENTIALS V21.1 UPDATES WITH UNOFFICIAL EBDX.
This is the version I managed to develop after a while for the unofficial EBDX in version 21.1, which I made over time in a single post. Let's look at the first changes:
The first is the correction of the order of the targets for different...
MOVE COMPATIBILITIES
Hello trainers, today I'm sharing something that might be useful to you.
I know that the tutorial contains the necessary information for this, but when creating server_pokemon.txt, you should opt for shared mode if you want to have high compatibility with this resource...
Hello, sorry for intruding, I would like to follow the improvements of the Script. Could you mention the updated methods when you make the next updates? That way I wouldn't need to compare the entire code that is already edited to my liking for this... If possible, thank you.
The species finder can now receive multiple shapes as parameters, instead of just one.
Added "Count" mode to count species instead of just finding them, returning an integer.
The method that allows or disallows Bluestacks to emulate your game now reads RUBY_PLATFORM and this is smarter since...
Ah, this is a Pokémon Mystery Dungeon sprite, you can get it from there, but note that they are in a model with a strong outline, different from the Essentials standard, if you are only going to use a few, it may be worth standardizing the outline color.
MakerBlack submitted a new resource:
Healing Moves in Overworld - Enhance your RPG gameplay with strategic healing in an open world.
Read more about this resource...
This feature defines almost all healing moves with open world functionality.
You can use this feature strategically or just make the journey more comfortable. In my game, healing resources are limited so this makes a lot of sense. Thanks to TechSkylander1518 who started this project a long time...