All good - I'm just glad to know that it wasn't something I'd broken on my end!
Thanks again for your hard work, it's great to see so much progress in so little time!
All the best for your own project!
Very excited to get this working!
When I first ran it, I got this error - wondering if the pbAddTemporalPkmn script is a newly released function from the Gen9 pack (as it errors on defining an alias for pbAddTemporalPkmn).
You're right to say it's a lot of innates! It's more than I require too, though felt it could be great as a future idea.
For my project, I've already written myself a script that populates the same set of innates for 99% of Pokemon - otherwise I'd probably have gone insane by now.
It wouldn't...
Randomisation is an option currently available in the plugin.
My assumption is a full implementation of this approach would be based off how it currently works, allowing you to turn on/off the randomisation as you please.
Sonicover, your dedication is admirable - as much as I'd love to see new changes and improvements, ensure you don't neglect your own goals outside of this plugin!
An idea to 'entertain' (or add to the backlog in the distant future) - I've been toying in my head with the idea of having an...
Have you tried giving the evolution form a different set of innate abilities to the pre-evolved form? Or are you suggesting that innates are reshuffled from the Pokemon's pool upon evolution?
Hey Thomwell, check the documentation, Sonicover has all these features implemented, and your questions covered.
Thanks Sonic, looking forward to giving the new version a try.
Thanks for your hard work - definitely didn't expect how quick the turnaround would be when I first posted, though...
Thanks, you're a superstar. I reckon my partner will be jealous with how much I'm raving about the "guy from the internet, who is solving all my problems" lately.
I just jumped on to double check - I implemented an ability similar to filter - though discovered it was a bug on my end. Nothing...
I'm not actually using the Gen 9 pack. I'll have to set aside some time to upgrade my project, and ensure I don't lose any of the scripts I've embedded into the standard code (I've been putting it off for a while) ~ at least this should ensure I organise my own custom scripts outside of the...
Hey Sonicover, I think I found a bug - have you checked what happens if you inflict an opponent with a status?
So far, I've tried Paralysis, Poison, Toxic - all end up with a similar error.
Let me know if this doesn't happen to you - there might be something wrong on my end
And a second...
Amazing! I'm at work, though I've just read through this update, and need to contain my excitement!
That looks pretty good - and yes, it was indeed a randomiser approach I was after (albeit a controlled one).
Looking forward to playing around with this later tonight!
Thanks again!
Hey, thanks for getting back to me so soon!
Let's assume in this example, a pokemon can have two innates active at one time - but can choose from a pool of 4.
Let's assume I have a Rattata.
I'd list the Innates as normal:
E.g. INNATES= OWNTEMPO,THICKFAT,SPEEDBOOST,LIMBER
I catch Rattata...
Love what this plugin allows me to do.
I'm one step achieving one unique aspect for my project.
Do you think it's possible to add an extra feature that when the pokemon is to choose their innate abilities at random?
E.g. If I give a Pokemon 6 possible innates, but only a maximum of 4. Upon...