yes, but i needed this pokemon to be with the player since the beginning, so trading wasnt an option. thanks for the help, though!
thnak you so much! it finally works! i dont think i would have found that without your help
ok, so I need to stop players from nicknaming/renaming a pokemon from the summary screen, as the nickname is important to the plot. but i cannot, for the life of me, figure out how to delete that choice from the option menu. does anyone know how to stop it? thanks in advance
Edit:
I also found a bug in the Academy; If you enter the classroom, I don't know what triggers it, but you replay the Battle Theory class, and I got a 2nd TM.
Hello, everyone. I'm working on a battle simulator inside of my game, and I'm trying to ask for a 2nd name from the player. It's supposed to ask for the name, then set it to variable 29. When interacting with the event, though, it just exits and doesn't even ask for any input. Is there any way I...
Exception: NoMethodError
Message: undefined method `pbBitmap' for #<Scene_Intro>
Backtrace:
[Modular Title Screen] Scene Intro.rb:100:in `block in cyclePics'
[Modular Title Screen] Scene Intro.rb:99:in `each'
[Modular Title Screen] Scene Intro.rb:99:in `cyclePics'
[Modular Title Screen] Scene...
I have not seen any secret events, to my knowledge.
And to answer the questions:
1. I found one issue with great balls. Are there supposed to be regular and hisuian versions of it (the ones found in the ruins)? I found both types during my playthrough.
2. The questions in classes are great. No...
Hey, I have a quick question. After the first dungeon, is that the end of the chapter, or is there something else? I have no clue where to go after the cutscene.
The game is great so far! The only problem for me is that all of the tasks you have to do aren't documented. For example, when Lara calls you to enter the whispering forest, Mia also calls you to go to the gym. It's hard to remember what to do after you've done something else. A quest system...