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  1. DerxwnaKapsyla

    Trainer Intro Themes 1

    I got the bright idea to try and make my game even more accurate, and I realized the next best step to that was to give each trainer an intro theme. However, I realized none of them had been converted or compiled. So I decided to take it on myself to do it. And for the extra bit of accuracy, I...
  2. DerxwnaKapsyla

    Resource Trainer Intro Themes

    DerxwnaKapsyla submitted a new resource: Trainer Intro Themes - Y'know, a feature that often gets overlooked when making trainers Read more about this resource...
  3. DerxwnaKapsyla

    Released Yitria Resurrection

    Thanks! I'm a but energy drained right now, so I'm working on some tertiary content for the game to come out on release; mostly some information documents that'll supplement the player's experience.
  4. DerxwnaKapsyla

    Released Yitria Resurrection

    [Proper banner forthcoming. Please wait warmly] "On the ancient fields of Kaiyomi, a catastrophic battle between two entities occurred, resulting in the complete change of the Zirconial Continent forever... now, far into the future, their conflict will finally reach its conclusion."...
  5. DerxwnaKapsyla

    Tutorial Wild Battles that can result in Double Battles

    You've got more or less the right idea! I'll try and go over the individual steps of understanding rand(x) > y. - "rand(x)" is the total number it can roll within, 0 inclusive (this means 0 is a valid number it can roll). This can be set any number you want. If you have it set to rand(50), it...
  6. DerxwnaKapsyla

    Tutorial Wild Pokemon you can't catch

    I don't use EBS, so I have no idea unfortunately! Could you post the entire code here so I can look at it?
  7. DerxwnaKapsyla

    Placeholder Resources

    Graphical assets can be hard to come by, even public ones sometimes don't fit the particular niches. More often than not, people resort to using placeholders in development, and sometimes when they finish development people get hung up on graphics to the point that they never release what they...
  8. DerxwnaKapsyla

    Battlers Generation 6 Sprite Pack 2.1

    Sometime back, there was a project to make GBA-Compatable sprites for the Pokemon introduced in X and Y. This project was finished, and all the Pokemon introduced (including Mega sprites) were posted. However, Essentials was lacking sprites for Gen 6 Pokemon, primarily because there were no...
  9. DerxwnaKapsyla

    Resource Generation 6 Sprite Pack

    DerxwnaKapsyla submitted a new resource: Pokemon Generation 6 Battle Sprites - Because the only thing really missing for Gen 6 in Essentials is converted sprites Read more about this resource...
  10. DerxwnaKapsyla

    Resource Easy Questing Interface

    I managed to get it working with Version 17. I haven't done extensive testing but, it seems to work. There were only a few changes I had to make to get it compatible. This segment here had to have a few small changes. In Version 17, they removed the "@" from things in the Pokegear. So, you...
  11. DerxwnaKapsyla

    Tutorial Weather Sound Effects

    I've updated the resources a little bit; it now accounts for weather types added in 17.x. There's also a script that allows you to add in thunder sound effects whenever the screen flashes.
  12. DerxwnaKapsyla

    Discussion Share your Desktop Backgrounds+Stories

    Yeah my desktop is a bit of a disaster, I only just now did some preliminary cleaning. Anyways I just really like Tamamo no Mae.
  13. DerxwnaKapsyla

    Completed Touhou Puppet Play ~ The Mansion of Mystery

    Folks! It has been far too long since I have been around, and since the bowels of depression have ensnared me within its vicious cycle of self depreciation! While I have not fully escaped its grasp yet, I have managed to create a tunnel that will go upward once more hopefully, and put me back...
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