Thats the adaptions I made, I added a custom function onScreen? where I check if a event is in screen range, and I use this condition in the update function to jump over that event, if its not in screen range. quite simple, but did the job for me...
You mean the overworld shadows ex?
When Eon Guardians was still on v19.1 I had a performance issue with that as well, but I managed to only update the shadows on screen, that improved the game performance especially on big maps a lot. If you'd like I could dig for my changes back then, maybe it...
Which of this features do you mean?
In my opinion its still the same, but maybe I am overlooking something.
The EV allocator works > 7 badge, so its not changing much
Version 2.0.7 is out!
It contains a lot of bug fixes and added a few QOL features like the EV Allocator on Island of Regret and the SimTrainer feature, where you can battle other players locally!
A detailed description can be found here and in the changelog.
Hi, thanks for the kind words!
It was this lab building:
https://www.deviantart.com/pkmnalexandrite/art/Laboratory-Tile-739445120
Sure, I will change the name!
Version 2.0.4 is out!
Its just a pretty small fix for a breeding problem with incense dependent baby pokemon.
A detailed description can be found here and in the changelog.
Maybe then the issue really is with the user, so Bewear.
There is a pokmeon.txt file in the PBS/EBDX folder which lists metrics for the pokemon sprites like "BattlerPlayerX" and so on.
They are filled up to Kyurem.
So Bewear has a 0 for every parameter. Maybe you try to alter that and you might...
There is no EBDX issue, the Tackle move animation is not meant to move the user. Take Down for example moves the user, you can copy parts of the Take Down animation to the Tackle animation to get this. Or you can just map the Take Down move animation to the move Tackle (but that will look a bit...
Hi,
I updated the PE version of the game engine, I read a few times now that there are problems with game pads. I dont have a solution for this right now, but Ill try to investigate further.
Yes that is a known "bug" if you update your save file (again a newer engine issue).
But I made a quick...
Its really not, I made a lot full evolved encounters available, so you dont have to evolve them all by yourself.
Have a look at the Pokédex.pdf on the wiki, that will give you a great oversight on all encounters.