Cleaned up the player animation code. Now it supports up to 16 frames of animation.
Added the ability to start an animation from any frame of it.
Upped the number of names the plugin comes with from 612 to 1560.
Moved the names to a seperate "Config" file.
RPG Maker XP definitely could do that. Say, if an enemy event tries to move into the player, using the Change HP event object if the player does not dodge the attack correctly. However, Essentials by default ignores the player's statistics and any event scripts that modify them (as the player...
Added in that you need to refresh the map's events since I embarrassingly forgot that events will only change their event page if an event is processed, time cooldown procs, or the map tells them to do so.
Many of us probably know about Kanto Route 24 and its Nugget Bridge. In FRLG, there is water under the Nugget Bridge, so the player can surf underneath the bridge. This would be a standard bridge tile (terrain tag 15 in Essentials). However, in Essentials v19, events will only be on top of a...
Astralneko updated Astralneko's Miscellaneous Scripts with a new update entry:
Bugfixes and performance improvements
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This plugin consists of five sets of scripts I've made for my game that I think are useful little plugins, but that are honestly too small to be their own plugins (each section is one to three functions and at most two saved items, and they don't really affect the game all that much, they just...
Astralneko submitted a new resource:
Astralneko's Miscellaneous Scripts - Things I thought were useful, but not worthy of a dedicated posting
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Hey, I found this resource and I like it, so I downloaded it, and I have a few suggestions:
1. I noticed that it didn't have an ending type, just a "is/are" boolean. My game is going to be translated into Spanish, and while the is/are boolean will work for verb endings (iirc the commonly used...
If I remember correctly official demos of some of the Pokémon games have been released, with the player typically playing up to the point where they'd next challenge the first Gym. However, that's for a project that might already have some of the later content already in the game, just blocked...
There are a fair few features I want to include in my fangame project, including some brain puzzlers like how to make it so that a Pokémon like Pikachu or Togepi that has (will have, in the case of Togepi) a regional variant Evolution can Evolve into the form not found in the region, but I think...
After doing some troubleshooting, I actually think I have determined the issue, as it specifically only happened on maps of mine that used the main tileset, which happened to be over 32768px tall (which is Bitmap.max_size; other plugins like Maruno's Tileset Rearranger also break under these...
I think including past gimmicks - like Mega Evolution and Z-moves - but not pointing them out to the player might be cool. That way the player is rewarded for exploring this cave with a Normalium-Z or something to make future fights easier. Between the two there's about 85 of these items in...
Hello,
I installed this plugin to export my maps in 19.1, but I'm reporting the same issue as Des earlier in the thread, even in v1.6 of the plugin. I have confirmed that the pixels on the tileset graphic are, in fact, transparent.
The two images below are examples of exported maps in 19.1 and...
Pretty sure that's a good thing. It indicates that if you can do that without using debug mode, your stairs aren't coded properly.
If you want to, you could theoretically set the offset to be 0 if you aren't on a tile with the stair terrain tag while debug is on.