Also the event at the poster in the casino freezes after the battle (i assume it has something to do with the event no being on "through") unfortunately I can't progress the story at this point
Edit: And I noticed that if you try to use a move that is out of pp the "not enough pp" message is...
I look up to @Luka S.J. as he is a great coder and he did so much for the community. His scripts were awesome. The thing that impressed me most is the fact that he actually med an installer for his scripts and hosted a website for all this. I really wish I'd already be close to his skills...
From what I can tell this is a problem with the fact that a wild Pokemon doesn't have a traine. That'S why it's throwing this error. What you need to do is implement a check for wild Pokes in pbMegaEvolve. Similar to what Rot8er_ConeX posted there as a fix
How to add a button shown by adding Q
in PSystem_Controls under module Input add
Q = 38
38 is to be replaced with the lowest unused number. So if your last button is defined with 31 then you would set Q equal to 32.
under def self.buttonToKey(button), before else; return [] add
Check...
Thing is: While I understand that they legally have all reason to take down fan games and everything, I believe that fan games do a good service for the franchise. People keep their hype for new official games by playing fan games. It gives more opportunities to experience Pokemon in a...
For EBS you do everything as you would normally, except for the button input.
You need to find this in EBS Scripts:
alias pbCommandMenuEx_ebs pbCommandMenuEx unless self.method_defined?(:pbCommandMenuEx_ebs)
def pbCommandMenuEx(index,texts,mode=0)
and in this def after
if...
Extended Debug Features for Pokemon Essentials
This is a MODIFIED Version of the Base Pokemon Essentials which includes new features to help debuging and/or make it generally easier.
List of features:
- Quick Save by pressing D
- Toggle wild battles by pressing I
- General Debug Log: use...
Hollow_Ego submitted a new resource:
Extended Debug Features for Pokemon Essentials - Vanilla Essentials Scripts with additional features
Read more about this resource...
Hollow_Ego submitted a new resource:
Battle Debug Menu [BDM] for Essentials v.17-v.17.2 - Adding Debug Functionality into Battles
Read more about this resource...
Battle Debug Menu [BDM] for Essentials v.17+ (Preview)
Hi everybody,
some of you might have already thought of this while debugging their game: a debug menu that you can use in battle.
Now you can finally use it! This version might still have bugs. It allows for a wide variety of debuging so...
I choose the name "Hollow" for multiple reason.
First I wanted to have an ability for Ghost Pokemon that would make them untouchable by physical moves (since usualy you can't touch ghosts). I named this ability "Hollow" as these Pokemon would be hollow which is why everything just goes right...
Pokemon Hollow Chapter 1: Ghosts from the Past
created with Pokemon Essentials v17.1
Current progress in % for Chapter 2
In numbers: 0,00%
Visual: ####################
One symbol resembles 5% of progress
see Twitter for updates and announcements
Pokemon Hollow on Discord...