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  1. Hollow_Ego

    Completed Pokémon Infernal Red / Natural Green

    Also the event at the poster in the casino freezes after the battle (i assume it has something to do with the event no being on "through") unfortunately I can't progress the story at this point Edit: And I noticed that if you try to use a move that is out of pp the "not enough pp" message is...
  2. Hollow_Ego

    Completed Pokémon Infernal Red / Natural Green

    I want to point out that if you enter the day care and ry to leave you get stuck in the door
  3. Hollow_Ego

    Resource Battle Debug Menu [BDM] for Essentials v.17-v.17.2

    Actually... I haven't thought about this at all. I would need to add that to the code somehow...
  4. Hollow_Ego

    Discussion Who do you look up to?

    I look up to @Luka S.J. as he is a great coder and he did so much for the community. His scripts were awesome. The thing that impressed me most is the fact that he actually med an installer for his scripts and hosted a website for all this. I really wish I'd already be close to his skills...
  5. Hollow_Ego

    Resource Battle Debug Menu [BDM] for Essentials v.17-v.17.2

    From what I can tell this is a problem with the fact that a wild Pokemon doesn't have a traine. That'S why it's throwing this error. What you need to do is implement a check for wild Pokes in pbMegaEvolve. Similar to what Rot8er_ConeX posted there as a fix
  6. Hollow_Ego

    Resource Battle Debug Menu [BDM] for Essentials v.17-v.17.2

    How to add a button shown by adding Q in PSystem_Controls under module Input add Q = 38 38 is to be replaced with the lowest unused number. So if your last button is defined with 31 then you would set Q equal to 32. under def self.buttonToKey(button), before else; return [] add Check...
  7. Hollow_Ego

    Resource Battle Debug Menu [BDM] for Essentials v.17-v.17.2

    You have to define new buttons. I personally use Q as well. Either look up how to implement new buttons or wait till I get to it :)
  8. Hollow_Ego

    Resource Battle Debug Menu [BDM] for Essentials v.17-v.17.2

    Are the Z-Move Scripts using the same button perhaps? Try defining a diferent button for the menu
  9. Hollow_Ego

    Pokemon Essentials Takedown

    Thing is: While I understand that they legally have all reason to take down fan games and everything, I believe that fan games do a good service for the franchise. People keep their hype for new official games by playing fan games. It gives more opportunities to experience Pokemon in a...
  10. Hollow_Ego

    Resource Battle Debug Menu [BDM] for Essentials v.17-v.17.2

    For EBS you do everything as you would normally, except for the button input. You need to find this in EBS Scripts: alias pbCommandMenuEx_ebs pbCommandMenuEx unless self.method_defined?(:pbCommandMenuEx_ebs) def pbCommandMenuEx(index,texts,mode=0) and in this def after if...
  11. Hollow_Ego

    Extended Debug Features for Pokemon Essentials 2018-08-18

    Extended Debug Features for Pokemon Essentials This is a MODIFIED Version of the Base Pokemon Essentials which includes new features to help debuging and/or make it generally easier. List of features: - Quick Save by pressing D - Toggle wild battles by pressing I - General Debug Log: use...
  12. Hollow_Ego

    Resource Extended Debug Features for Pokemon Essentials

    Hollow_Ego submitted a new resource: Extended Debug Features for Pokemon Essentials - Vanilla Essentials Scripts with additional features Read more about this resource...
  13. Hollow_Ego

    Resource Battle Debug Menu [BDM] for Essentials v.17-v.17.2

    Hollow_Ego submitted a new resource: Battle Debug Menu [BDM] for Essentials v.17-v.17.2 - Adding Debug Functionality into Battles Read more about this resource...
  14. Hollow_Ego

    Battle Debug Menu [BDM] for Essentials v.17-v.17.2

    Battle Debug Menu [BDM] for Essentials v.17+ (Preview) Hi everybody, some of you might have already thought of this while debugging their game: a debug menu that you can use in battle. Now you can finally use it! This version might still have bugs. It allows for a wide variety of debuging so...
  15. Hollow_Ego

    Ask Me Anything

    Ah well you're not missing out on anything here. Enjoy your trip :)
  16. Hollow_Ego

    Ask Me Anything

    No put its my home town and i know the cruise ships taking of from there ;) I'm here right now but will go back home tomorrow :D How do you like it?
  17. Hollow_Ego

    Ask Me Anything

    Have you recently been in Kiel? 🤔
  18. Hollow_Ego

    Project Names

    I choose the name "Hollow" for multiple reason. First I wanted to have an ability for Ghost Pokemon that would make them untouchable by physical moves (since usualy you can't touch ghosts). I named this ability "Hollow" as these Pokemon would be hollow which is why everything just goes right...
  19. Hollow_Ego

    Released Pokemon Hollow

    We have updated the battle ui :) check out the new screenshots
  20. Hollow_Ego

    Released Pokemon Hollow

    Pokemon Hollow Chapter 1: Ghosts from the Past created with Pokemon Essentials v17.1 Current progress in % for Chapter 2 In numbers: 0,00% Visual: #################### One symbol resembles 5% of progress see Twitter for updates and announcements Pokemon Hollow on Discord...
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