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  1. Hollow_Ego

    Tutorial [v18-v18.1] Scripted and Simulated Battles

    I'm not really sure where that shpws up. Did you put in this message at one point or is it the regular message, that shows up when you catch a Pokemon?
  2. Hollow_Ego

    Tutorial [v18-v18.1] Scripted and Simulated Battles

    I think in this case it would be better to modify the AI script to prefer those moves or even completely override the move choice on those turns/conditions
  3. Hollow_Ego

    Tutorial [v18-v18.1] Scripted and Simulated Battles

    Well, it is possible to give control back to the player, however using moves or do anything else will break the game. It would requiere quite some more coding to fix this. And in that process you would lose control of all targeting attributes (like "paralyze Squirtle" or "do 10hp damage on...
  4. Hollow_Ego

    [v18-v18.1] Scripted and Simulated Battles - Merged Keywords

    Summary Merged :moveMessage with :tryUseMoveMessage They can both be used to show a message, whenever a Pokemon tries to use a move, regardless of success I lost (or removed on purpose) the code that was used for :moveMessage and after investigating, decided that there is no need to...
  5. Hollow_Ego

    Tutorial [v18-v18.1] Scripted and Simulated Battles

    Hollow_Ego updated [v18] Scripted and Simulated Battles with a new update entry: Merged Keywords Read the rest of this update entry...
  6. Hollow_Ego

    Tutorial [v18-v18.1] Scripted and Simulated Battles

    I'm not certain what you mean by "but neither show the name of the rival", but I assume that no message at all was showing. If that's the case, check out the update. I somehow lost (or removed it on purpose) the code for :moveMessage. I decided to merge it with :tryUseMove, as I don't see a need...
  7. Hollow_Ego

    [v18-v18.1] Scripted and Simulated Battles - Fixed Multihit and Protect moves bug

    There was an oversight in the first release, that would break protect and multihit moves in normal battles. This is fixed now. Either redownload the folder and replace everything with dirty.txt if you are using the dirty approach or replace the contents of Scripted_Battle_Moves Script Section...
  8. Hollow_Ego

    Tutorial [v18-v18.1] Scripted and Simulated Battles

    Hollow_Ego updated [v18] Scripted and Simulated Battles with a new update entry: Fixed Multihit and Protect moves bug Read the rest of this update entry...
  9. Hollow_Ego

    Tutorial [v18-v18.1] Scripted and Simulated Battles

    Hollow_Ego submitted a new resource: [v18] Scripted and Simulated Battles - Define battles until the very last turn or simulate a trainer battle Read more about this resource...
  10. Hollow_Ego

    [v18-v18.1] Scripted and Simulated Battles 2.2

    Scripted and Simulated Battles Taking the randomness out of battles. Description Have you ever been this situation? In your story you have this all powerfull Pokémon Trainer and you want to show how badass they are, but all you can do is, fade the screen to black for a moment and then have...
  11. Hollow_Ego

    Game Jam Winter Game Jam 2020: Recruitment

    [Volunteering] Expertise: Programming Examples of Work: My resurces on RC ; also got quite some experience with more complex pause menus Method of Contact: PM; Discord Hollow_Ego#0335 Timezone: GMT +1 Additional Information: When contacting me, please tell me a bit about what you have in mind...
  12. Hollow_Ego

    Resource NPC Battles (NPC vs. NPC)

    Thank you for your feedback! I'm glad you were able to fix the issue and appreciate that you posted the solutio.
  13. Hollow_Ego

    Text Area Input 1.0

    Text Area Input for Essentials v17.2 What is this resource? This code allows the player to enter a text, on an actual text area. It was designed to write free-hand notes and expanded to be usable for other purposes. The code is written in a way, that you can influence most of the parameters...
  14. Hollow_Ego

    Resource Text Area Input

    Hollow_Ego submitted a new resource: Text Area Input - Enable text input with an text area instead of just one line Read more about this resource...
  15. Hollow_Ego

    Simple GUI Menu Version 2 (Customizable/Extendable) for Essentials v17.2 - Change to "Methods for menu items"

    - fixed bug in "Methods for menu items" that would crash the game - download the new version and replace the mentioned script section or the whole script - you can also remove all "break" and "return" statements from the procs (BUT ONLY IN THE PROCS)
  16. Hollow_Ego

    Resource Simple GUI Menu Version 2 (Customizable/Extendable) for Essentials v17.2

    Hollow_Ego updated Simple GUI Menu Version 2 (Customizable/Extendable) for Essentials v17.2 with a new update entry: Change to "Methods for menu items" Read the rest of this update entry...
  17. Hollow_Ego

    Simple GUI Menu Version 2 (Customizable/Extendable) for Essentials v17.2 2.1

    Simple GUI Menu Version 2 (Customizable/Extendable) for Essentials v17.2 This is a plug&play GUI Menu and was designed as a base, so you can add your own menu items and use your own graphics. It comes with 7 working standard options (Pokedex, Pokemon, Bag, Trainercard, Save, Settings, Exit) and...
  18. Hollow_Ego

    Resource Simple GUI Menu Version 2 (Customizable/Extendable) for Essentials v17.2

    Hollow_Ego submitted a new resource: Simple GUI Menu Version 2 (Customizable/Extendable) for Essentials v17.2 - An easy to use customizable menu base Read more about this resource...
  19. Hollow_Ego

    Standalone Ability Messages

    A lot of people know the great Elite Battle System from Luka S.J., which comes with ability messages. However EBS is not suitable for all games, but some of you might still want to have the messages show up. SO here I'll show you how you can have that. Huge thanks to Luka S.J. for providing the...
  20. Hollow_Ego

    Tutorial Standalone Ability Messages

    Hollow_Ego submitted a new resource: Standalone Ability Messages - Standalone Ability Messages based on Elite Battle System Read more about this resource...
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