I think I did something wrong, Also, I had everything put in the same way you just said (I tried replacing it with what you said just in case I made a small typo or something) and it refused to spawn a hue, whether it was a pikachu with specific hues or some random caterpie. I'm gonna guess one...
How do the odds work? I tried making it so it'd always be a color variant but whether or not specific hues was on and no matter what I put the number to (1, 65535, 65536) it refused to spawn one, and I made sure to recompile the plugins first
Is there a way to prevent certain pokemon from coming out of their pokeball? There's some fakemon I have that don't have sprites for walking, so I wouldn't want them to be able to come out of the ball and follow the player.
Whenever I go into a battle, "Exception `Errno::ENOENT' at Section081:118 - No such file or directory - Graphics/Pictures/Battle/cursor_tera" although it doesnt seem to cause any problems. Also, you can't mega evolve pokemon without them also being forced to terastalize. I haven't tried with...
After walking around with pokemon doing an adventure, this happened. It doesnt seem to happen when generating or getting pokemon, but only whenever it generates items.
I checked the tutorial and even when I copied the examples, the ones I wanted to do made a ditto. I tried doing it on my own, it made a ditto. I am very confused, all I wanted to do was pull from the encounter table of the route I was on and that didn't work. Then I tried just specifying rank 1...