I'm having this issue while encountering a Pokemon but it works if I just remove the plugin
Exception `NoMethodError' at [[DBK] SOS Battles] [007] Battle_Misc.rb:65 - undefined method `empty?' for nil:NilClass
They work exactly like moves, along with being able to replace your abilities. The abilities also stay after evolving, so you could have a truant vigoroth if you really wanted to. Also, you should try exceeded. Elite Redux feels like you're just playing competitive pokemon while exceeded feels...
This sounds like it's more of what Elite does rather than Exceeded, which has other types of bonus abilities than just innates. Do you think you could look into adding level-up abilities or tutor abilities?
Works in v21.1 from what I've seen, you just gotta manually add the items.txt stuff, remove the requirements in the meta.txt file, and the Compiler part at the end broke it but removing it hasn't given me any issues so far
Is there any chance you can update this to fix an issue I had with another plugin? I remembered Orange's Nature Expansion and I have two issues with Charm Case and it.
Issue 1. The Nature Charm UI is kinda broken, probably because it has no idea what to do with natures that boost 2 stats and...
I just noticed some of the atsui sprites, like cryscross' front sprite, are blurry
Edit: The blurry sprites are carva, cryscross, charmander, and charmeleon. Going back to v2, I was able to find unblurry sprites for carva and cryscross, but not charmander or charmeleon
Could you add support for Modular UI Scenes? I don't know if that or in-depth pokedex data page (requires MUIS) broke it, but I can't access the tasks page. I'm assuming it's just because off MUIS tho
Dumb little idea I had, what if elemental charms also improved luck with those types? Like the fire elemental charm would give better IVs and stuff like that for fire types, and maybe they could also give a doubled chance of finding pokemon with that tera type