"getAllBadge" was removed from Badgescase 2.1 so the script can't call it anymore, you can manually delete it right now (TrainerCard_League PC.rb line 44)
Soon I'll update that script too (hoping to get more ideas and requests here to add)
Oh, oops😂
Send the error message.
I can guess the problem is "getAllBadges" script that got deleted (finally) on that update, you can remove it from the script on _League PC.rb
Or maybe the problem is that now it only stores the badges' internal names (ID) instead of all their information, then...
Made the following changes:
The badges list is now a PBS file
The in-game badges list should always update
There are three lists: obtained badges, unobtained badges, and unused badges (badges you want in your game but not right now, use the "addBadge" and "removeBadge" functions)
Added...
The problem is that you don't have a small enough agreed size for the large number of badges you have, try adding a smaller size on Badgecase_Config.rb.
I don't know exactly what the problem is, but it says there is no id for nil, so I think something is wrong with the badge list. If you solve it yourself- great! If not, you can send me a direct message and I'll try to understand what is the problem and solve it.
Right, you'll have to start a...
That's up to you, your creativity, and your story-building.
For example, I made a conditional branch for every gym leader to check if the player already registered, if not- he won't accept the challenge.
Another idea could be an event before encountering the first gym, that forces the player to...
Made the following changes:
This plugin doesn't need "Badgecase" anymore (Works the same with)
More flexible trainer cards (Defined on TrainerCard_Experties)
More settings (Defined on TrainerCard_Config)
Some better-looking trainer cards
Right now the EXPERT, MASTER, and LEGENDARY trainer card...
The DEBUG gameplay right now lets you create on-game the undefined trainer.
This script helps you create them even faster, randomizing the trainer's party by their trainer-type filters.
All new trainers created by this are saved on a different file if you want them to be temporal...
roei110 submitted a new resource:
Automatic Trainer Generator - An easy to use DEBUG alternative to create undefined trainers
Read more about this resource...
It's not a real update, but I've added the following changes:
An option to losing a badge, by using loseBadge(badge_id)
The DEBUG menu for badges has changed to work with this plugin
The only change I've made is on Plugins/Badge Case/Badgecase_Main.rb, so if you want to add those changes-...
Right now, I added a condition for the pause menu I use:
$player.expertise.trainer_level.id != "NOVICE"
Since my first rank (before registration) is "NOVICE".
You can add it as a condition to the pause menu you use.
I'm hoping to create an update for this plugin soon and it will be easier to...
I think that the problem is that you don't have a small enough agreed size for the large number of badges you have, try adding a smaller size on Badgecase_Config.rb, something like 40 or even 20.
Tell me if it works :)
The order works upside, the lowest number will be first. Since badges...
Modular pokemon selection
It is straightforward to use
How it works:
First, the player gets to choose a Pokemon from a list, and then the single entry pokedex page is provided (the one you see after catching a Pokemon). After that, confirm or go back to choosing.
Features:
Modular Pokemon...