Pretty self-explanatory - Adding an evolution page for the pokedex.
Features:
Adding an evolution page for the pokedex
Installation:
Download Modular UI Scenes
Download the zip file from the link above ("Go to download", top right)
Extract it into your game's main folder
Compile before...
I think it must be a save file, because you said it can't load the game.
The exact file location is mentioned on the error message:
C:\Users\USERNAME\AppData\Roaming\Pokemon Essentials v21.1\
Made the following changes:
Remove AGREED_SIZES! Not anymore!
Added BADGECASE_ROWS and BADGECASE_COLUMNS for more customization
Added pbSetNarrowFont for the plugin, which uses your game's narrow font instead of the essentials font
If you compiled a plugin into your game and then deleted it, you save file might not fit the anymore.
Try deleting the save file from:
User\appdata\Pokemon Essentials
Or something like thia
You can do so by removeBadge(badge) function, removing the badge from the obtainable into the unused one. addBadge(badge) to make it obtainable.
Yes! I'm using Unreal Time System and forgot to adjust my code so it works without it.
It should take me a few minutes, I'll fix it and update.
I...
I'm jumping my game again:
Mega: download
Dropbox: download
The story hasn't been changed or expanded yet, but some of the gameplay did change.
I'm still recruiting to develop the game, that's the main reason I'm publishing this demo - to get more public.
Hope you enjoy the game :)
The links were updated (added Dropbox option).
The game hasn't changed, there is no need to download it again if you successfully downloaded it before.
You can! On the pause menu condition.
You can add a switch check condition, in your example.
You can check if the player has at least one badge.
Personally, I use (my) other plugin, NTC_LPC and there you should register to the Pokemon league before getting a badgecase.
It's v21.1
I don't know if it's so much different from v21, but it's not gonna "downgrade" (moving versions backwards).
If you have a problem with the game (or just review), you are more than welcome to send me a direct message :)
Oh, try adding pbSetSystemFont(@sprites["overlay"].bitmap) above drawPage in pbStartScene and pbStartSceneOne
You can find those on Plugins/Badge Case/Badgecase_UI.rb
Have you compiled the new badges.txt file? You can do it by starting a new save.
Also, if you don't have the Ruby file with the badges, you shouldn't use this function (it was made so it would be easier for you to create the badges.txt file when moving from version 1 to version 2, when I changed...
Exactly!
You have a list of functions you can use, and the rest is your creativity.
If you want someone to steal the player's first Pokemon, have a battle and return it after, you can! Or return it only at the post game? Can do!