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  1. -FL-

    Resource [v19+] Near-Universal TMs

    You probably haven't correctly converted it as a plugin. Convert it correctly or add it above main.
  2. -FL-

    Forum Feedback Thread

    I also miss a generic help section, similar to the old one. Now, the questions are posted in "Development Discussion", making this place worse to browse.
  3. -FL-

    Completed [en/pt-br] Pokémon Island [v2.3] (July/2025) - 1025 Pokémon and more

    VERSION 2.2.4 WITH BUGFIXES RELEASED!
  4. -FL-

    Resource [v13+] Character Selection

    -FL- updated [v13+] Character Selection with a new update entry: 1.2 Read the rest of this update entry...
  5. -FL-

    v21.1 [v13+] Character Selection - 1.2

    Add Essentials v21.1 compatibility and adjusts the examples
  6. -FL-

    Resource [v13+] Unreal Time System

    Arcky told me today that is an error at his script. He also told me that he might either release a small update later today or tomorrow that'll include the fix.
  7. -FL-

    Resource [v13+] Unreal Time System

    I don't "return Time.local" is the issue. I don't know the issue looking at these codes, so I contacted Arcky and he gonna take a look. He also tell me to contact him directly for futher questions about this bug.
  8. -FL-

    Resource [v13+] Unreal Time System

    I don't know. Probably you need to change some Time.now to pbGetTimeNow. The script source can be easily accessed by browser?
  9. -FL-

    Resource [v12+] Difficulty Modes

    You need an option to change a variable (not directly related to this script). Put the below code in the script or above main: Way A - Simpler, but won't work a option screen in start menu before save was created. MenuHandlers.add(:options_menu, :difficulty_mode, { "name" =>...
  10. -FL-

    Resource [v13+] Character Selection

    There is a mistake in my example. Change r = startCharacterSelection( ["trainer_POKEMONTRAINER_Red", "trainer_POKEMONTRAINER_Leaf"] , ["POKEMONTRAINER_Red", "POKEMONTRAINER_Leaf"] ) pbChangePlayer(r+1)to r = startCharacterSelection( ["trainer_POKEMONTRAINER_Red", "trainer_POKEMONTRAINER_Leaf"]...
  11. -FL-

    Resource [v13+] Character Selection

    Where did you called the event script? I used a random NPC in Lappet to test it. What was your essentials version?
  12. -FL-

    Resource [v13+] Character Selection

    You can run extendtext.exe ()look at your project folder) to raise this limit, create a def above main (a bit more complex) or use your other example with some changes The 'startCharacterSelection' just return you the index choosed (i.e. 0 for Red, 1 for Leaf). If you want to use it to change...
  13. -FL-

    Resource [v13+] Ball Catch Game

    I believe so. What is happening when you follow the setup?
  14. -FL-

    Resource [v13+] Character Selection

    What was your error when putting above main? See here how to convert it into a detectable plugin, if you prefer this way. For calling it, just copy the example and put into the script call (without the '#') and try choosing Red of Leaf.
  15. -FL-

    Completed [en/pt-br] Pokémon Island [v2.3] (July/2025) - 1025 Pokémon and more

    VERSION 2.2.2 WITH BUGFIXES RELEASED! This version fix a bug where you can't explore the Cave, save initial rooms.
  16. -FL-

    Dexit: Fan Game Edition

    I did a game with all pokémon and National Dex avaliable in the start, I don't regret but probably not doing it in my next games and I prefer that most fangames don't have all pokémon. While I think people commonly mix having National Dex since start or to post-game, having it as post-game...
  17. -FL-

    Completed [en/pt-br] Pokémon Island [v2.3] (July/2025) - 1025 Pokémon and more

    VERSION 2.2.1 WITH IMPORTANT BUGFIXE RELEASED! I recommend all new players using 2.2.0 to move your save to 2.2.1 to avoid a crash
  18. -FL-

    Completed [en/pt-br] Pokémon Island [v2.3] (July/2025) - 1025 Pokémon and more

    VERSION 2.2 WITH LOTS OF NEW CONTENT LIKE GEN 9 DLC POKÉMON, RELEASED!
  19. -FL-

    Resource Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents)

    Nice job updating the pack 👍 I was testing the vanilla style icons, Meowscarada has a misplaced pixel (bottom left in second frame) and Ceruledge icon is static.
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