No, just the script instructions. To add IVs, just change "EV" to "IV" in variable/methods at script event command. Let me show 2 examples:
5 rounds giving 1 to all IVs:
PunchBag.play(PunchBag::Parameters.new(5).setIvGain(1))
10 rounds giving 2 IVs to ATTACK:
param =...
This was explained in instructions, but I gonna detail more:
The pictures should be in "Graphics/UI/Punch Bag" (create folder). Clicking in green code button at GitHub page and selecting "Download Zip" allows you to download all files at once.
For the script, you can open the script editor...
RandomHelper supports fixed (main) seeds, using Random class seeds
Add method for easily do wait and wait_state in Tweener
Add some methods (eps, ruby_int, Rect.contains?)
Fix some errors
Format adjusts
VERSION 2.3.5 WITH BUGFIXES RELEASED!
The versions 2.3.0-2.3.4 have an issue that made shiny pokémon impossible to be caught, so if you are playing 2.3.X and want to have a chance to catch shinies (1/4096, still a chance), be sure to update!
Yes! I want to add more, maybe all gen 4 abilities, plus some important ones. I don't think that I gonna add all since there is too many abilities and the numbers keep increasing every 3-4 years.
The more people ask, the more inclined I am to add more. So, keep asking!
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Level 6 or 7 should do the tricky. Remember that this pokémon is only in tall grass.
No. Curiously enough, 2 week ago I implemented this effect, so it isn't present in the latest version.
Locations:
Yes. The way of obtaining it is similar to official games.
I need 100 characters to submit a message and character count doesn't apply to spoiler or quotes.
In my FLUtil plugin, I made a class just to make it easier and clear, since I had the same issue several times.
Using your example, I changed Deerling chance do 9, to make everything sum 100 (it was 98).
helper = PokemonRandomHelper.new
# Gives error if your total isn't 100...
Replace the @rr to $rr and remove if self if there was any and it starts working. Example: In Tag[2] = ["SE_STEPGRASS",100,100,"SE_STEPGRASS",100,110] # Grass change the second SE_STEPGRASS to other sound effect. This way you have two sounds in grass.
Doesn't work in v20.1, I mentioned in readme. I probably need to mention in more places.
But if you copy the player from v21 or more recent mkxp-z, you can make gamepad works in v20.1 (I didn't tested, make a backup before doing this). You need to copy the Game.exe, x64-msvcrt-ruby310.dll and...