Sorry.. It seems that when I fixed some bugs in the lab map, I accidentally changed the trigger variable for the next event and caused a softlock.
I just reuploaded the game, and to trigger the next event, you need to redo one of the five puzzles.
Thanks. Some of the puzzles, especially the bigger ones, really need extra attention because of how small the playable piece is.
Whoops.. I forgot to erase the picture.
I will fix it in the next one or two days.
Edit : Updated the game to 1.2 to solve several minor issues, and now Picross can...
Because of how messy I wrote the script, it's really hard to update that game without rewriting the script.
Btw, I just reuploaded this game because I forgot to remove one debug event.
Pokémon Picross Adventure
Game Summary:
As a picross expert, you were invited by the Professor Tetra to a mysterious island in Paldea.
In this island there is a lot of puzzle scarttered around in form of stone tablets.
Solve the puzzle, reveal the hidden Pokémon illustration and unravel the...
Caruban submitted a new resource:
Pokémon Picross Adventure Resource Pack - This is resource pack from "Pokémon Picross Adventure"
Read more about this resource...
This is resource pack from "Pokémon Picross Adventure"
for Relic Castle Game Jam #9
List of resource :
5 OW characters
professor tetra, player, player_run, player_surf, stone tablets
various UI graphics
It's because "NPB's Battle UI and even MORE more" uses 24 pixels as the status icon's height, while the vanilla and Gen 9 pack use 16 pixels.
You can either use the Gen 9 pack status icon and change the "NPB's Battle UI and even MORE more" Plugin status icon height variable to 16.
Or edit the...
re-uploaded the script to fix psyblade and doodle, add new functions for Chloroblast, and ensure sneasler evolution using DayHoldItem.
This will be the last update for v20.1, the next update will be for v21.
I've changed all AI-related scripts according to v21. I just need to do some checks...
I really like the concept of pokemon games that aren't always about fighting. Pokemon Contest is one such interesting concept.
Last year I also wanted to make a contest-focused game, but after VQQ updated and then deleted the github, I didn't have time to check the changes and scrapped it.
You can find it in pbCalcDamageMultipliers, and there is a typo for Psyblade function code; it wrote "IncreasePowerInElectricTerrain" instead of "IncreasePowerWhileElectricTerrain".
I might re-separate the Psyblade and Hydro Steam code into New Move Function.rb to adjust how v21 AI works.
Sure...
I just reuploaded the plugin to fix the first error.
For the second error, I think It just couldn't find the watering can icon in the Graphics/Items/ directory.
Yup, I mean berry pot plugin is just a copy-paste of the berry plant script.
It looks like you just need to edit the plugin's status graphic.
As Lucidious said, the Gen 8 pack contains not only sprites but also scripts that change how Pokemon sprites are displayed. and not everyone wants to use that style. That's why I made two versions of sprites for this resource...
Ah.. thanks for the report,
For now you can add if $player.party_count > 0 next to $player.first_able_pokemon.walking_evolution inside Pokemon.rb
like this
EventHandlers.add(:on_player_step_taken, :evolution_steps, proc {
$player.first_able_pokemon.walking_evolution if $player.party_count > 0...
Thanks for sharing this cool animation.
and when I opened all this animation, I found this:
There is Hydro Cannon opp. animation inside Chloroblast opp. animation file
Stone Axe using "KRL - Stone Axe" animation sheet instead of "GEN8- Stone Axe"
Caruban updated Generation 9 Resource Pack with a new update entry:
Update v2.0 - Tidied up, rewrote a bunch of script, and completed the missing sprites
Read the rest of this update entry...