My game takes place in a region mentioned in the Pokémon franchise (but not explored in the main series games), so much of the lore would come from official released material. However, I’ve had an interest in the theme of exploring abandoned communities or facilities (inspired from playing games...
To encounter wild double battles all the time, you won't need the condition with the "rand" expression at all, since the chance of a wild double battle would no longer be up to chance. So your final code should simply look like the following, instead of what appears in the tutorial:
if...
Here's a move that I probably wouldn't put into my own game, but it's something that I once thought of as a way to "troll" competitive battling. So in fangames, this would probably mostly affect any Battle Tower or similar area of the game.
Hidden Potential
Type: Haven't settled on Normal...
Pokémon is the only RPG series that I have experience with, though I've played a few other games that at least have RPG-like elements.
It seems that reducing randomness is a popular thought. An idea that I've heard from other sources is that we could make all attacks be 100% accurate in the...
My current vision for my game is for the player to start off participating in an exploration and field research group, managed by a professor, in a relatively-unexplored region. In order for the player and their colleagues to travel the wilderness more efficiently, the professor would give them...