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Glad to hear you're enjoying the game. I do plan on updating the website to give more specific details on where to find Pokémon in the near future. But, I can confirm what Ironman55555 said, it is in the grass of Route 6 as a rare spawn.
The lyrics to Starlight Tide actually came from AI...
Hmm... That's extra nasty. Thanks for bringing it up. I'll look into getting it fixed right away. I just need to figure out why that issue hasn't occurred previously. Is there anyone else out there that had this happen, but didn't report it?
v0.1.3 Update
This time around, we've got a big update consisting of a lot of little things. Thanks to some dedicated reporters, we've got a large plethora of bug fixes this time around, as well as a handful smaller content updates, but all together this is the most changes of any update yet. We...
Thanks for speaking up. Feedback and bug reports are always welcome, and I'm always glad to hear that people are enjoying the game.
I could take another look at Pokémon distribution, but there really isn't many great places to put Fire-Type Pokémon earlier in the game than that. I strived for...
Thanks for telling me. Turns out I had left behind some outdated script for controlling the partner trainer on that door.
Thanks for the suggestion. This is essentially the direction I'm leaning in right now. It's a bit strange, but I think it will work. I did get lucky that my Mega Dragonite...
Thanks for reporting that. I'm surprised it hasn't been reported yet. I'll make sure to get it fixed before the next update, which is coming soon.
And thanks, glad to hear you're enjoying it.
Well, The Pokémon Company just unveiled Mega Dragonite. The awkward thing is, Sol Version already has a Mega Dragonite of its own. There's even some suspiciously strong design similarities between the two of them. If you're interested in hearing my thoughts about what I'm going to do with Mega...
Noted. I'll look into it. Apologies for the inconvenience.
I currently don't have any way to view information on existing Pokémon. That's something I haven't been able to come up with a good solution for. It's not really something that has a place on the Cosmic Quest website, and would also...
New Hotfix
Not really anything to say about this one. Got a report of a nasty issue that only affects some people, but nasty enough that I needed to get a fix out.
Changelog:
Fixed an issue that would make it impossible to move past the title screen if you saved the game with a Shamoon in...
Oops. That would be a simple omission on my part that caused that. It should go away the next time you talk to someone with a nametag of their own. Thanks for alerting me.
New Hotfix
Well, when I said I should be done with hotfixes for a bit, I didn't think I'd be getting a report of an optional progress-stopping bug so fast. This one occurs in the Den of Mega Evolution. If you activate the energy tracks in a specific order, the event that allows you to progress...
The Mighty Trainers stay the same level until for rematches until you defeat all of them. Once you defeat all 22, they'll all increase in power to about that of the Victory Road Mighty Trainer.
And thanks for the report, I shall investigate.
New Hotfix
I am pleased to announce that this should be the final hotfix for the foreseeable future. I've only been putting out hotfixes to address issues that stop progress through the game, but as of today, I have my first report of someone completely beating the game, meaning that I can now...
Version 0.1.2 Update
It took longer than I was hoping, but the next update is here at last. This update has a plethora of glitch fixes in addition to our first content update since Sol Version's release. Generally speaking, content updates will be few and far between beyond the larger post-game...
In the Starcore Underground where the nuclear reactor is, there was a guy that said he would give you something if you beat Neutrina. He'll give you Nucleactor if you return after completing the gym.
You know, I didn't consider this as a possibility until your suggestion, and I feel silly for not checking if this was the source of the problem before asking you, but I actually ended up removing the plugin's Damage Calc Refactor, as I didn't need any of the changes made in it, and I've made a...
Since it looks like I might not be able to fix this one right away, I wanted to let it be known that the final boss of the story climax event currently has some issues. You can defeat it in theory, but the system is a bit broken, and the lower HP it has, the less damage it will take. Depending...
I'm trying to figure out how the HP modifier for boss battles works. I'm realizing now that there's some strangeness that occurs the lower the opponent's HP is.
It seems like once they get into low red health, the bar barely drains at all for each attack. My assumption had been that it was...