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it does nothing atm, I haven't made a base sprites or coded it yet
but it would be able to control the sprite, like when you ride a pokemon while surfing
Did you set your map to DarkMap=True & is it not an outdoor map under metadata?
otherwise, hit me up on discord and send me a copy I will...
you should be able to use the surf item for everything
if you set
SURF_CONFIG = {
:internal_name => :SURFITEM,
:active => true, # Default: true
:needed_badge => 0, # Default: 0
:needed_switches => [], #...
Im pretty sure i put an option on the current version that allow one item to control everything that is on water
Like surf, whirlpool, waterfall
I can look it up when i get home after work
Rock Climbing animation was taking from a free rip
And the process was taking for waterfall and work out from that
I believe i still have have all the work files if you want me to send them to you
Thanks for letting me know
I havet had much time lately to look in to stuff
Also Rock Climbing is not quite where i wanted it to be atm
Some animation is still missing
Thanks i will take a look at your fix
No😅 that is adding stats to the counter
But in the last minute i decided to change the name on the stat counter
Is giving you the error because is can add 1 to unknown number
The start number is set in 01_game stats plus
😀
Have you tried without your conditional branch?
Så you just test if the following movement works
And where in the event do you tell that variable 0001 is player direction
I do have some time to help you at discord atm
Bergium#0216