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Used this for v21.1, and for some reason, the title screen starts playing at 1 frame every 5 seconds, so far no sound. I specifically used one of the examples to test it out, but it's not working as intended...
My trainer has this Badge Case whenever I start up a new game. Is there a way to activate it (that I might have missed) in a way you don't get the badge case until later through an event?
Having a bit of trouble with this plugin. I'm using the Modular UI Scenes as well, and added the required files, as well as the optional files, and the game can also register that the script exists. Like people wrote before, I changed the Modular UI Scenes from being optional to required, but...
It's been a couple days since I last posted about this, but I still haven't managed to make the Signpost plugin work in my own game. However, I have made several discoveries since.
1. I reinstalled an entirely clean (new) version of 20.1 and followed the instructions provided in the .txt file...
Tried to use this, but for whatever reason, the game is not installing the plugin. I put the Maps folder with all the other maps, and dragged and dropped the v20 version into my plugins folder like this, then edited a PBS file to force the game to reload everything, but it's not registering that...
Oooh, yeah I found the problem. I had technically done it correctly, but the script got confused because the parenthesis was technically on the line below. Using the extendtext.exe program fixed it, and now it works
Maybe I'm just dumb, but for whatever reason I keep getting this error whenever I try to run the script. The game, while in Debug mode does load up the plugin, but when I get into the cutscene where the players picks their starter, the game crashes and gives me this. I see it says the line...