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Hi! I'm Draco, and for the last 6 years I've been the sole developer of a fangame called Pokémon Rouge Version. I recently released a little teaser trailer because I feel I'm ready to hopefully take this fangame to the next step: by acquiring a team of people with whom I can share this fangame...
I tried it to see if it would work, and I just get this error when trying to start up the game
Script '[Modular Title Screen] Scene Intro.rb' line 28: NameError ocurred
uninitialized constant ModularTitle:PLAY_MUSIC_ON_CREDITS
Yes, I always recompile before opening up the game
The error looks like this:
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Exception: TypeError
Message: no implicit conversion of nil into String
Backtrace:
[Pokedex Data Page] [000] GameData.rb:184:in `+'
[Pokedex Data Page] [000]...
Hey, I'm trying to add a new evolution method for levelling up while affected by certain statuses. For example, I have an evolution for Eevee that evolves into a Poison-type if it levels up while poisoned.
The evolution menthod correctly displays as
TOXIEON,HasStatus,POISON
In Eevee's...
Okay, thank you!
This is unrelated to this specific plugin, but how do I get rid of the "low HP" battle music? It's stressing me out, and I know it's from one of your plugins (I have most of them installed)
Is there a way to use this just for the animations on abilities and moves? I want parts of this plugin, but I'm not planning on switching all my sprites out, nor use the sprite scaling, but the mosaic form change is something I've wanted to implement for a while.
I installed the newest version of the Deluxe Battle Kit plugin, but it says it requires v21.1 Hotfixes version 1.0.9 to work. However, the one I currently have installed, and the currently newest one I'm able to find online is version 1.0.7?
View: https://imgur.com/a/hotfix-v1-0-9-IkxT2hY...
TechSkylander already said it best, but I thought I'd clarify anyway.
I would highly recommend updating your game to one of the newest updates. Since you're 5 updates behind, there's gonna be a lot of things to update, and it will 100% take a while (I say as someone who recently went from v17.1...
Thank you, that worked!
I don't think it's gonna mess with Pikachu's Alolan form handler, I've specifically made Alolan Pichu and Alolan Pikachu forms previously
Hi!
I'm trying to give Cosplay Pikachu in my game a custom Zero To Hero ability, so it would become Pikachu Libre when you switch it out.
I've gotten it to change when I switch it out and send it back in again, but despite having copied the code from Zero To Hero, the new ability, "Secret...
Yeah I'm gonna be honest, I don't know how to do that.
I initially had a Pokémon League as well, where the player needed to register, but I want them to hand out the badge case, too, and not have it be a permanent thing always.
I've done all that, the problem still persists?
There is one pbWait that I don't know what to do with because it's different from the others, might that be the problem?
Ooooh, I see. I'm gonna try to do that, thank you!
This would also explain why (something I discovered after you'd responded the first time) all of my Pokémon Centers now heal insanely slow after porting over all my maps, I'm gonna look into that as well