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  1. LinKazamine

    Resource [20.1+] Weather System

    LinKazamine updated [20.1+] Weather System with a new update entry: 1.3.10 Read the rest of this update entry...
  2. LinKazamine

    Resource [20.1+] Weather System

    Did you test the plugin before changing the maps ID? If you did, then that may be the problem since the plugin stores the maps ID for each zone when creating the variable it needs to work. If you use $WeatherSystem.zoneMaps = WeatherConfig::ZONE_MAPS, it should update the maps that belong to...
  3. LinKazamine

    Resource [20.1+] Weather System

    There can be multiple tilesets. You have to put the "original" tilesets (the ones you will use to create the map on the RPG maker) ID (the number that is at the left of the name on the tileset tab on the database) on the OUTDOOR_TILESETS on configuration and then indicate how much the code has...
  4. LinKazamine

    v21.1 [20.1+] Weather System - Fixed typo

    Fixed a typo on Encounter Methods. Now the trygger chance should work for all encounter methods that use it.
  5. LinKazamine

    Resource [20.1+] Weather System

    LinKazamine updated [20.1+] Weather System with a new update entry: Fixed typo Read the rest of this update entry...
  6. LinKazamine

    Resource [20.1+] Weather System

    Oh, thank you! I'll fix it and reupload the plugin.
  7. LinKazamine

    Resource [20.1+] Weather System

    If you tell the game 'yes' when it asks if you want to delete the save file, the error stays? I have just tested with an old saved file I had that told me that the save file was either corrupt or incompatible with the game and it solved when I did this. Unfortunately, I don't know what causes...
  8. LinKazamine

    v21.1 [20.1+] Weather System - 1.3.9

    Added seasonal encounter pools. They aren't registered in the plugin but if you add them on 03 - Weather Encounters\01 - Encounter methods (or anywhere else), they should work. The encounter structure added by this plugin should be one of the following: TypeWeather, TypeTimeWeather, TypeSeason...
  9. LinKazamine

    Resource [20.1+] Weather System

    LinKazamine updated [20.1+] Weather System with a new update entry: 1.3.9 Read the rest of this update entry...
  10. LinKazamine

    Resource [20.1+] Weather System

    I'll have a look. I could add the weather based pools so it should be possible to add seasons to it too.
  11. LinKazamine

    Disabling Specific Field Moves in a Certain Map?

    Have you tried editing the line that checks if the player has the badge needed to use surf outside of battle? You could try something like this: next false if $game_switches[60] || !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_SURF, showmsg).
  12. LinKazamine

    Resource [v20\v21] Secret Bases Remade

    You would have to manually register the chosen base, which I don't know how to do.
  13. LinKazamine

    Spin tiles??

    I did manage to have spin tiles work by using the script komeji shared so if you have some knowledge about ruby you can do it too.
  14. LinKazamine

    Resource [v20\v21] Secret Bases Remade

    Try with either pbSecretBase(ID) or pbNewSecretBase(ID). The ID has to be the name you put between [ ] in the secret_bases.txt with : before it. For example, I defined a secret base with the id [HouseRoute1] so the calls would be pbSecretBase(:HouseRoute1) and pbNewSecretBase(:HouseRoute1)...
  15. LinKazamine

    Resource [v20\v21] Secret Bases Remade

    I don't know. Why would you want to add one with a script call?
  16. LinKazamine

    Resource [v20\v21] Secret Bases Remade

    That error has nothing to do with other plugins. What it's telling you is that it can't get the base's price for some reason. Ah, it seems that for the v21 of the plugin there were changes to the other two files I edited too. For the v21, there was no need to change the code for [001] New...
  17. LinKazamine

    Resource [v20\v21] Secret Bases Remade

    Ok, after looking at the code of v3.0.0, it seems the only real change is that the move route changed from "Up" (v20.1) to "UP" (v21+). If you don't want to copy it all again (and risk deleting something by mistake) you only have to search for "PBMoveRoute::Up" and change it to...
  18. LinKazamine

    Resource [v20\v21] Secret Bases Remade

    Ah, sorry, just saw this. The edits are on version 2.2.1 of the plugin, so some things have changed since (like the move route commands that changed between v20.1 and v21+ of pokemon essentials) but you should be able to replicate the changes I did for this. Most of the code for the...
  19. LinKazamine

    Resource [v20\v21] Secret Bases Remade

    Have you deleted everything in [002] Secret Base Classes/005_Base_Creation_Interaction_Exterior? Because the method mentioned in the error is defined in that file and I did not add that to the code I shared there because I did not edit that.
  20. LinKazamine

    Resource [v20\v21] Secret Bases Remade

    I had to edit some files, but I think I didn't forget any changes. As a note, [001] New GameData/002_SecretBase was commented out completelly and [001] New GameData/005_Compiler_Changes had part of it commented so I could have the edits in another file without they conflicting. [002] Secret Base...
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