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Did you test the plugin before changing the maps ID? If you did, then that may be the problem since the plugin stores the maps ID for each zone when creating the variable it needs to work. If you use $WeatherSystem.zoneMaps = WeatherConfig::ZONE_MAPS, it should update the maps that belong to...
There can be multiple tilesets. You have to put the "original" tilesets (the ones you will use to create the map on the RPG maker) ID (the number that is at the left of the name on the tileset tab on the database) on the OUTDOOR_TILESETS on configuration and then indicate how much the code has...
If you tell the game 'yes' when it asks if you want to delete the save file, the error stays? I have just tested with an old saved file I had that told me that the save file was either corrupt or incompatible with the game and it solved when I did this. Unfortunately, I don't know what causes...
Added seasonal encounter pools. They aren't registered in the plugin but if you add them on 03 - Weather Encounters\01 - Encounter methods (or anywhere else), they should work.
The encounter structure added by this plugin should be one of the following: TypeWeather, TypeTimeWeather, TypeSeason...
Have you tried editing the line that checks if the player has the badge needed to use surf outside of battle?
You could try something like this: next false if $game_switches[60] || !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_SURF, showmsg).
Try with either pbSecretBase(ID) or pbNewSecretBase(ID). The ID has to be the name you put between [ ] in the secret_bases.txt with : before it. For example, I defined a secret base with the id [HouseRoute1] so the calls would be pbSecretBase(:HouseRoute1) and pbNewSecretBase(:HouseRoute1)...
That error has nothing to do with other plugins. What it's telling you is that it can't get the base's price for some reason.
Ah, it seems that for the v21 of the plugin there were changes to the other two files I edited too.
For the v21, there was no need to change the code for [001] New...
Ok, after looking at the code of v3.0.0, it seems the only real change is that the move route changed from "Up" (v20.1) to "UP" (v21+). If you don't want to copy it all again (and risk deleting something by mistake) you only have to search for "PBMoveRoute::Up" and change it to...
Ah, sorry, just saw this. The edits are on version 2.2.1 of the plugin, so some things have changed since (like the move route commands that changed between v20.1 and v21+ of pokemon essentials) but you should be able to replicate the changes I did for this.
Most of the code for the...
Have you deleted everything in [002] Secret Base Classes/005_Base_Creation_Interaction_Exterior? Because the method mentioned in the error is defined in that file and I did not add that to the code I shared there because I did not edit that.
I had to edit some files, but I think I didn't forget any changes. As a note, [001] New GameData/002_SecretBase was commented out completelly and [001] New GameData/005_Compiler_Changes had part of it commented so I could have the edits in another file without they conflicting. [002] Secret Base...