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Judging by the error, it doesn't seem like the plugin was initialized at all. Have you changed maps or used pbInitializeWeather after installing the plugin?
If you use pbForceUpdateWeather and change maps to refresh the displayed weather, it doesn't change at all? I suggest using the code above multiple times and changing maps every time because the code updates the weather only when loading a map.
You could also use pbWeatherForecast to see if the...
You may want to look on the copycat move. I don't have an image, but I had to close the game because the text "Riolu used copycat" (or something like that) was stuck in a loop and I could do nothing.
That depends on how often you will check the value, I guess. If it's not often, just setting the variable to a value before the conditional branch that checks it would be enough. Doing something like game_variables[38] =WeatherSystem.actualWeather[zone] in a script call and changing "zone" by...
You can have the option only appear in-game (not the load screen) by setting the condition for it to be visible only when the player gets something, like the running shoes (one of the options uses it and it doesn't appear in the option menu when accessing it from the loading screen). If you give...
It doesn't matter. You have to set the tileset you used to create the maps on OUTDOOR_TILESET. Then you have to add the seasonal variations at the same interval and add said interval on SUMMER_TILESET, AUTUMN_TILESET, WINTER_TILESET and SPRING_TILESET.
Let's say you used tilesets 1 and 7 to...
I assume that you added arrays to SUMMER_TILESET, AUTUMN_TILESET, WINTER_TILESET, and SPRING_TILESET, which caused the error. The plugin comes with an example, but I'll explain each part here.
There are two parts for that to work, one in OUTDOOR_TILESETS and another in the season tilesets.
In...
1) Could you explain better what you mean by that? Maybe with an example.
2) The weather is stored in WeatherSystem.actualWeather[zone].mainWeather and WeatherSystem.actualWeather[zone].secondWeather.
If you change "zone" with the number of the zone the map is in (it starts counting at 0) then...
Judging by the error it gives you, I'm guessing there's an error in the configuration of the plugin. Make sure that you configure the same number of zones for everything that uses zones (ZONE_MAPS, MAPS_POSITIONS, and the seaons' weather configuration).
I could add month based weather but I think it would be too much of a hassle for a game. The seasons, as they are on vanilla essentials, rotate each month so you could achieve something similar with it.
Well, yes, it is calling a function of 21.1 since I copied the shop from that version and only changed some things that threw me errors because of the different version. Since I was using Improved Item Text from Lucidious to add that function to v20.1 I didn't get this error when testing. You...
You can see if my plugin is responsible by taking out the 03 - Weather Encounters folder. Though if my plugin is responsible I don't know why those errors happened since they don't seem to be related to my edits.
Updated a fix for TerrainTime type encounters not working.
I'm not testing the plugin at the moment. If the problem persists, I'll look into it again. I'll test it when I can.
Fixed the problem with zones not updating the maps in them if the game was tested before changing them.
Now using pbInitializeWeather should also update the zones acordingly.