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Added a new battle call, TrainerBattle.select_start(size, *args), which allows you to set up a trainer battle where the player must first select a specific number of party members to participate in battle. Set size to the number of battlers the player must bring, where args can be the normal...
You're probably trying to add Z-Crystals to a bag from an old save file from before your bag had a Z-Crystals Pocket. You need to start a new save or give the player a new bag.
They wont be unless they are specifically built to be compatible. Which imo, they should be. The goal of the Modular UI plugin is to make everybody's Summary/Pokedex plugins all compatible with one another. The one hiccup is that means all the authors of those plugins need to make theirs...
Galarian Mr. Mime is a Gen 8 species, and thus already included in Essentials by default and unrelated to this plugin. You can evolve into it in the same way you can evolve into any regional evolution: by being in the correct region when it evolves.
By default, Essentials considers region 1 as...
If someone wants to compile sprite strips for all relevant trainers from Gen 5 and send them to me, then sure. Im not really interested in doing it otherwise.
The only reason I even made this plugin was because 90% of the work was already done for me since all the Pokemon sprites were already...
Fixed an issue where having the Terastal add-on plugin installed would cause redundant forms of species to appear when viewing compatible species in the Moves section of the Data page.
Made some minor adjustments to the display of special moves that are obtained through non-traditional means...
Fixed AI trainers prioritizing Full Restores in situations where they shouldn't.
Made the AI less likely to want to use stat-boosting items on a battler if that battler already knows a move that can raise the same stat that item would boost.
Implemented new functionality that allows an AI...
Fixed a visual bug that would erroneously display the Ball UI button prompt when the player doesn't have any Poke Balls in their inventory.
Fixed an issue with held type-boosting Gems triggering after viewing a move in the Move Info UI even when the Gem shouldn't trigger.
Fixed an issue with...
Fixed issues with midbattle scripting that could cause crashes when a battler faints in certain situations.
Fixed issues with raid-style captures vs a single wild Pokémon. It should no longer be possible to capture the Pokemon and lose the battle in the same turn.
Fixed how raid-style captures...