Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
The Eevee Expo Game Jam has concluded! 🎉 Head on over to the game jam forum to play through the games. Don't forget to come back September 21st to vote for your favorites!
Reminder: AI-generated content is not allowed on the forums per the Rules and Regulations. Please contact us if you have any questions!
It's because "NPB's Battle UI and even MORE more" uses 24 pixels as the status icon's height, while the vanilla and Gen 9 pack use 16 pixels.
You can either use the Gen 9 pack status icon and change the "NPB's Battle UI and even MORE more" Plugin status icon height variable to 16.
Or edit the...
re-uploaded the script to fix psyblade and doodle, add new functions for Chloroblast, and ensure sneasler evolution using DayHoldItem.
This will be the last update for v20.1, the next update will be for v21.
I've changed all AI-related scripts according to v21. I just need to do some checks...
I really like the concept of pokemon games that aren't always about fighting. Pokemon Contest is one such interesting concept.
Last year I also wanted to make a contest-focused game, but after VQQ updated and then deleted the github, I didn't have time to check the changes and scrapped it.
You can find it in pbCalcDamageMultipliers, and there is a typo for Psyblade function code; it wrote "IncreasePowerInElectricTerrain" instead of "IncreasePowerWhileElectricTerrain".
I might re-separate the Psyblade and Hydro Steam code into New Move Function.rb to adjust how v21 AI works.
Sure...
I just reuploaded the plugin to fix the first error.
For the second error, I think It just couldn't find the watering can icon in the Graphics/Items/ directory.
Yup, I mean berry pot plugin is just a copy-paste of the berry plant script.
It looks like you just need to edit the plugin's status graphic.
As Lucidious said, the Gen 8 pack contains not only sprites but also scripts that change how Pokemon sprites are displayed. and not everyone wants to use that style. That's why I made two versions of sprites for this resource...
Ah.. thanks for the report,
For now you can add if $player.party_count > 0 next to $player.first_able_pokemon.walking_evolution inside Pokemon.rb
like this
EventHandlers.add(:on_player_step_taken, :evolution_steps, proc {
$player.first_able_pokemon.walking_evolution if $player.party_count > 0...
Thanks for sharing this cool animation.
and when I opened all this animation, I found this:
There is Hydro Cannon opp. animation inside Chloroblast opp. animation file
Stone Axe using "KRL - Stone Axe" animation sheet instead of "GEN8- Stone Axe"
Caruban updated Generation 9 Resource Pack with a new update entry:
Update v2.0 - Tidied up, rewrote a bunch of script, and completed the missing sprites
Read the rest of this update entry...
Change logs:
# Fixed : adding move. infront of specialMove? and physicalMove? in Ai Changes.rb
# Fixed : Commander ability when dondozo fainted
# Fixed : Doodle affects by ability shield
# Added : missing move and ability affected by Ability Shield (role play, entrainment, power of alchemy...
Caruban updated Generation 9 Resource Pack (Incomplete sprites) with a new update entry:
Update v1.1 - Fixing and Adding stuff for Ability Shield and some bugs
Read the rest of this update entry...
Thanks, I will update it
Updated the ability shield for Entrainment, and The punching glove only protects the user when using a punching move.
Always create a backup of your project before adding and/or replacing some new stuff as written in the instruction
Yeah, I've been busy with some work and the jam lately.
I just reuploaded the resources to fixed the kingambit evolution error, Tauros, Squawkabilly and Tatsugiri forms sprite size, also Dachsbun and Wiglett mispositioned and bugged pixels.