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Is this compatible with the Lavender Town Ghosts script as I used your FRLG UI loved it but got an error every time I did the Marowak event or anything that a ghost type is not being seen with Silph Scope.
When ever I try to fast travel I.E Fly on my Pidgey lol this happens:
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]
Exception: NameError
Message: undefined local variable or method `pkmn' for main:Object
Backtrace:
[Voltseon's Overworld Encounters] 002_VOE_Pokemon Behavior.rb:50:in...
Your Wooper sprite looks a lot beter than mine that I posted on Devianart making the pallete from the concept art was challenging also the backsprite is also another one.
There also the Forrest one that looks cool I have it in the attachement it works the same so no need for me to make a new resource here it is dont you who made tho. Works the same I used it in my Viridian Forrest
This is so far my immersive favourite plugin and yet the VS seeker that the other guy made reminded me of this because he also made it but was so confusing that he never answered my questions about how to set it up but now I do. Got from Oak to Lance every gossip noted down. now if it is...
I already started to make the gen 9 moves such as Koriadon's cool ability which function as Chlorophyll but instead boost the Attack stat and Firagiraf's ability works similiar to that gen 7 mon that prevents the use of priority moves sorry dont remember that name since there is a total of 1010...
I think it will work similiar to adding in the Pokemon.txt don't you think so as I looked on the app to see all the stats of the gen 9 on my phone it shows that Tentacool just got a diffrent name and surprise surprise the "Diglett" got the same treatment. I knew that Wiglett was a Diglett.
This looks immersive hah see what I did there! . Ok joke aside I want to update it but since I am only good at graphics the coding part is still my worst enemy.
I like to look at how to only get the font to show in that specific instance I'm using v20.1
I had allot of fun trying this with my FireRedLeafgreen fangame I made the levelcap kinda made it so you stay at level 38 which I think is fair but with the exp gaining and Trainer for EXP grinding I made it bit too easy. One thing @spritewindow does that remove that window to show the levelcap...
I havent mentioned on discord but I look at the
Dexnav_new = true
So could it work like with it switch for making it available like a global switch.
Did you copy it to the plugin folder it's clearly there and what version of PE you using?
Is it possible to add a ItemModifier so that for...