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[Unofficial Port] Boon's Phenomena: BW Style Grass Rustle, Cave Dust + More

v21.1 [Unofficial Port] Boon's Phenomena: BW Style Grass Rustle, Cave Dust + More 3.3.1

This resource pertains to version 21.1 of Pokémon Essentials.
Pokémon Essentials Version
v21.1 ✅
This is a port of the epic Boon's Phenomena, before only compatible with Pokemon Essentials v20.1.
To see more details about the plugins, please take a look at the original post.



We're bringing back the amazing plugin Boon's Phenomena to Essentials!
This port changes mainly how the graphics updates when grass hustle, cave dust, etc, animation is playing, to match with the new way v21.1 essentials runs the framerate update.

Some others methods / variables was changed to newer v21.1 names too.

As far as I've tested, the plugin is working perfectly, but if something extraordinary happens, please be sure to let me know in the replies!

How to Install
  • Move the Audio, Graphics and Plugins folders inside BoonsPhenomena folder inside your project folder.
  • If your project do not contains custom animations, move and replace the Animations.rxdata inside BoonsPhenomena folder inside yourProjectFolder/Data
  • If your pokect contain custom animations, do the same thing above but at an fresh new Essentials Project, then, copy and paste manually the animations (ID: 57, 58, 59, 60) to your Animations Tab at RPG Maker XP Database (F9)
Notes:
  • If you put your animation on other slots beside the IDs mencioned above, be sure to change it at 000_Config.rb.
  • The switch defined in config must be set to ON and the player must have a party for phenomena to appear, you can change it (and some other stuff) on 000_Config.rb too.


Example of plugin running on my v21.1 project.

Phen1.gif
Phen2.gif
Credits
Boonzeet: Scripts and Graphics
DaSpirit: BW Style Grass Graphic
Game Freak: Sound Effects (Pokémon Black/White) ripped by BadSamaritan
Maruno & Marin: Help with distance based sound volume
JulieHaru: v21.1 compatibility
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Author
julieharu
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