# Permanent Repel System - Plugin Release
What's up everyone!
Ever get annoyed having to constantly reapply Repel every 100 steps? Or maybe you're trying to explore an area without random encounters interrupting you every few seconds? I made this little plugin to solve that problem.
## What it does
Adds a "Repel Charm" item that works like a permanent, toggleable Repel. Use it once to turn on - no more wild encounters. Use it again to turn off - back to normal encounters. Simple as that.
No more:
The Repel Charm is a Key Item that you can use from your bag or directly in the field. When active, it completely blocks wild encounters until you manually turn it off. It saves your preference too, so if you save/load the game it remembers whether it was on or off.
## Installation
Drop the plugin folder in your Plugins directory. You'll need to add the REPELCHARM item to your items.txt file - it's designed as a Key Item but you can make it a regular item if you prefer.
## Usage
1. Get the Repel Charm item (however you want to give it to the player)
2. Use it from bag or field to activate
3. Use it again to deactivate
4. That's it!
## Technical stuff
Let me know if you want any tweaks or run into issues!
What's up everyone!
Ever get annoyed having to constantly reapply Repel every 100 steps? Or maybe you're trying to explore an area without random encounters interrupting you every few seconds? I made this little plugin to solve that problem.
## What it does
Adds a "Repel Charm" item that works like a permanent, toggleable Repel. Use it once to turn on - no more wild encounters. Use it again to turn off - back to normal encounters. Simple as that.
No more:
- Forgetting to reapply Repel mid-dungeon
- Running out of Repel at the worst possible moment
- Spam-clicking through "Repel wore off" messages
- Buying stacks of Repel just to explore peacefully
The Repel Charm is a Key Item that you can use from your bag or directly in the field. When active, it completely blocks wild encounters until you manually turn it off. It saves your preference too, so if you save/load the game it remembers whether it was on or off.
## Installation
Drop the plugin folder in your Plugins directory. You'll need to add the REPELCHARM item to your items.txt file - it's designed as a Key Item but you can make it a regular item if you prefer.
## Usage
1. Get the Repel Charm item (however you want to give it to the player)
2. Use it from bag or field to activate
3. Use it again to deactivate
4. That's it!
## Technical stuff
- Properly saves/loads with your game
- Cancels any active regular Repel when you activate the charm
- Clean integration with the encounter system
- Works with any custom encounter modifications you might have
Let me know if you want any tweaks or run into issues!
- Credits
- Nononever