Ok, so I'm stuck when it comes to fixing some of these issues in this plugin. Like Protect just doesn't work for example. If anyone wants to take a stab at fixing the issue, go ahead. Otherwise, I don't suggest downloading this since quite a few important moves just do not work.
This is for those people who want to allow Pokémon to attack more than once. A boss fight that's heavily in your favor when it comes to Pokemon on your side of the field? Now you can bslsnce the field by letting the opponent attack multiple times. Funny shenanigans? Of course. The part of raid battles where the opponent attacks multiple times? Yep.
You don't need to do anything with the plugin itself besides putting it in the Plugins folder. All that's user input is the new attribute move_count (like pkmn.move_count = [Number]) or to put MoveCount = [Number] for a Pokemon in trainers.txt.
Known Issue: All the moves for the turn are still determined at the very beginning. This can lead to issues like using Fake Out for every attack in a turn. Either I need to create a complex AI system that lowers the odds of using moves like Attract or Thunder Wave against a target that's already afflicted or moves like Screech against someone at -6 defense, or I need to find a way to get every consecutive move to be determined as the AI Pokemon is attacking. Either way, it's gonna be rough to figure out.
This is for those people who want to allow Pokémon to attack more than once. A boss fight that's heavily in your favor when it comes to Pokemon on your side of the field? Now you can bslsnce the field by letting the opponent attack multiple times. Funny shenanigans? Of course. The part of raid battles where the opponent attacks multiple times? Yep.
You don't need to do anything with the plugin itself besides putting it in the Plugins folder. All that's user input is the new attribute move_count (like pkmn.move_count = [Number]) or to put MoveCount = [Number] for a Pokemon in trainers.txt.
Known Issue: All the moves for the turn are still determined at the very beginning. This can lead to issues like using Fake Out for every attack in a turn. Either I need to create a complex AI system that lowers the odds of using moves like Attract or Thunder Wave against a target that's already afflicted or moves like Screech against someone at -6 defense, or I need to find a way to get every consecutive move to be determined as the AI Pokemon is attacking. Either way, it's gonna be rough to figure out.
- Credits
- Atlat