- Pokémon Essentials Version
- Non-applicable
Save File Checks
Easily get data from switches, variables, mons and more from another save.
Installation:
1.) Drop the plugin file in your scripts folder, launch the game
How to use:
The idea is that you're just getting data from another save. Use that how you wish.
The script command will look something like:
Example:
In a conditional branch, you could:
The script command will look something like:
GamePlay::Load.new.{method}
Example:
In a conditional branch, you could:
GamePlay::Load.new.nuzlocke_enabled?(1)
- which would check if the first save has nuzlocke enabled.
All the new methods you can use:
check_switch(save_slot, switch_id)
- Returns the value of a switchcheck_var(save_slot, var_id)
- Returns the value of a variablecheck_actors(save_slot, index = nil)
- Returns all the actors in a party, or just the specified onecheck_map_id(save_slot)
- Returns the map IDcheck_player_position(save_slot)
- Returns the X, Y, Z, and directionnuzlocke_enabled?(save_slot)
- Returns if the save is a nuzlocke runcheck_user_data(save_slot, key)
- Returns the value of your $user_data[:key]
This script was inspired by Tech's Save File Calls for Essentials
- Credits
- Invatorzen