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Animated Pokemon System [DBK Add-On] [v21.1]

v21.1 Animated Pokemon System [DBK Add-On] [v21.1] v1.1.1

This resource pertains to version 21.1 of Pokémon Essentials.
  • Fixed a bug that would cause a crash when opening the Pokedex.
  • Fixed a bug that would cause a crash in the Safari Zone.
Plugin Updates:
  • Overhauled all of the code related to drawing animated shadow sprites.
  • Pokémon shadows on the player's side are now cast in front of the Pokémon, like in Gen 5, rather than behind them.
  • The Substitute doll now casts its own shadow, instead of using the default Essentials circular shadow.
  • The Substitute doll sprite is now affected by front/back scaling, like all other Pokémon sprites are. The back sprite used on the player's side will now be scaled up to appear closer.
  • Fixed an issue with Sky Drop where the target's sprites would not reappear if the Sky Drop failed or was interrupted.
  • The moves Smack Down, Thousand Arrows, and Gravity will now force the sprites of vanished Pokémon to reappear if they were hidden due to being airborne due to the effects of Fly/Bounce/Sky Drop.
  • Fixed a minor visual bug where the opacity of a battler's shadow sprite may be briefly turned up way too high during certain animations.
  • Fixed a bug in the evolution scene that would cause the animated sprite of the evolved Pokémon to use the old animation speed data from the species it evolved from.
  • Made various tweaks to all metrics PBS files.
  • Resized the Substitute doll sprites to suit the new changes.
Sprite Pack Updates:
  • Re-added the front sprite for Mega Glalie that seems to have gone missing in a previous update.
  • Fixed the file names for the form names for Genesect's sprites.
  • Added 25 sprites of various enemies found in Poke Star Studios to the sprite pack to be used. They're all named STUDIOPROP with various forms. No PBS data is included for these, so you'll have to make your own if you want to use them.
  • Made various changes for compatibility with the upcoming Animated Trainer Intros add-on plugin.
  • Fixed a bug that would could cause a battler's sprite to freeze and stop animating entirely if the user's Speed stat was increased. Increases to the user's Speed will now correctly increase the sprite's animation speed.
Plugin Updates:
  • Updated the metric files for all newly-added sprites.
  • Updated the POKEMON_UI_METRICS in the plugin Settings file for all relevant sprites.
Sprite Pack Updates:
  • Replaced the following sprites with improved versions that either had better art or animations:
    • Mega Charizard X (front)
    • Mega Beedrill (front)
    • Capped Pikachu forms (all)
    • Mega Scizor (front)
    • Mega Tyranitar (all)
    • Mega Blaziken (front)
    • Galarian Linoone (all)
    • Mega Medicham (front)
    • Mega Salamence (front)
    • Hisuian Samurott (all)
    • White-Striped Basculin (all)
    • Fletchinder (all)
    • Dragalge (front)
    • Helioptile (all)
    • Sliggoo (all)
    • Phantump (all)
    • Zygarde 50% (all)
    • Zygarde 10% (all)
    • Incineroar (all)
    • Brionne (all)
    • Primarina (all)
    • Toucannon (all)
    • Gumshoos (all)
    • Oricorio Pom-Pom Style (all)
    • Oricorio Pa'u Style (all)
    • Oricorio Sensu Style (all)
    • Lycanroc Midday form (all)
    • Lycanroc Midnight form (all)
    • Mudbray (all)
    • Mudsdale (all)
    • Hakamo-o (all)
    • Kommo-o (all)
    • Tapu Bulu (all)
    • Cosmog (all)
    • Solgaleo (all)
    • Lunala (all)
    • Pheromosa (back)
    • Xurkitree (all)
    • Necrozma Dusk Mane (all)
    • Necrozma Dawn Wings (all)
    • Ultra Necrozma (all)
    • Drizzile (all)
    • Inteleon (all)
    • Dubwool (all)
    • Coalossal (all)
    • Gigantamax Coalossal (all)
    • Silicobra (all)
    • Frosmoth (all)
    • Indeedee male (all)
    • Indeedee female (all)
    • Cufant (all)
    • Zacian Crowned Sword (all)
    • Zamazenta Crowned Shield (all)
    • Glastrier (all)
    • Calyrex (all)
    • Calyrex Ice Rider (all)
    • Overqwil (all)
    • Frigibax (front)
    • Terastal Form Terapagos (front)
Plugin Updates:
  • Fixed several incompatibility issues with the Safari Zone.
  • The UI auto-positioner code will now function properly if a Pokemon's sprite is mirrored.
  • Updated the metric files for all newly-added sprites.
  • Updated the POKEMON_UI_METRICS in the plugin Settings file for all relevant sprites.
Sprite Pack Updates:
  • Removed several sprites from the pack that were unintentionally included and did not belong in the pack.
  • Fixed a typo with Sandygast's Footprint file name.
  • All sprite filenames that ended in PNG have been converted appropriately to png. This may make a difference for some machines.
  • Replaced the following sprites that previously had errors or broken frames:
    • Kirlia (all)
    • Grovyle (all)
    • Glameow (all)
    • Turtwig (all)
    • Mudbray (front)
    • Espeon (front)
    • Slugma (front)
    • Zangoose (front)
    • Weavile (front)
    • Larvesta (front)
    • Cradily (back)
    • Scorbunny (back)
  • Replaced the following sprites with improved versions that either had better art or animations:
    • Alolan Rattata (all)
    • Alolan Raticate (all)
    • Alolan Raichu (all)
    • Alolan Sandshrew (all)
    • Alolan Sandslash (all)
    • Alolan Vulpix (all)
    • Alolan Ninetales (all)
    • Alolan Diglett (all)
    • Alolan Dugtrio (all)
    • Alolan Meowth (all)
    • Galarian Meowth (all)
    • G-Max Meowth (front)
    • Alolan Geodude (all)
    • Alolan Graveler (all)
    • Alolan Golem (all)
    • Alolan Grimer (all)
    • Alolan Muk (all)
    • Alolan Exeggutor (front)
    • G-Max Eevee (front)
    • Galarian Zapdos (all)
    • Cyndaquil (all)
    • Quilava (all)
    • Typhlosion (all)
    • Galarian Zigzagoon (back)
    • Mega Manectric (front)
    • Mega Latias (front)
    • Mega Latios (front)
    • Mega Garchomp (front)
    • G-Max Garbodor (all)
    • Tornadus Therian (all)
    • White Kyurem (all)
    • Braixen (all)
    • Talonflame (all)
    • Braixen (all)
    • Talonflame (all)
    • Scatterbug (all)
    • Vivillon (back)
    • Litleo (all)
    • Pyroar Male (all)
    • Pyroar Female (all)
    • Pancham (front)
    • Swirlix (all)
    • Binacle (all)
    • Clauncher (all)
    • Clawitzer (all)
    • Tyrunt (front)
    • Sylveon (all)
    • Hisuian Sliggo (front)
    • Hisuian Goodra (back)
    • Klefki (all)
    • Avalugg (all)
    • Noibat (all)
    • Xerneas (front)
    • Volcanion (front)
    • Rowlet (all)
    • Litten (front)
    • Popplio (all)
    • Yungoos (all)
    • Charjabug (front)
    • Vikavolt (all)
    • Crabrawler (all)
    • Crabominable (all)
    • Ribombee (front)
    • Rockruff (all)
    • Lycanroc Midnight Form (back)
    • Wishiwashi Schooling Form (all)
    • Toxapex (all)
    • Dewpider (front)
    • Morelull (all)
    • Comfey (all)
    • Palossand (all)
    • Minior Meteor Form (front)
    • Bruxish (all)
    • Nihilego (front)
    • Pheromosa (front)
    • Kartana (all)
    • Marshadow (front)
    • Naganadel (all)
    • Blacephalon (all)
    • Raboot (all)
    • Gigantamax Cinderace (all)
    • Gigantamax Orbeetle (front)
    • Eldegoss (all)
    • Gigantamax Drednaw (front)
    • Carkol (all)
    • Applin (back)
    • Sandaconda (all)
    • Cramorant (front)
    • Arrokuda (all)
    • Gigantamax Toxtricity (front)
    • Clobbopus (back)
    • Hatenna (back)
    • Gigantamax Hatterene (front)
    • Mr. Rime (all)
    • Milcery (back)
    • Stonjourner
    • Eiscue (all)
    • Eiscue Noice Face (all)
    • Arctovish (all)
    • Dreepy (all)
    • Drakloak (all)
    • Dragapult (all)
    • Eternatus (all)
    • Ursaluna Bloodmoon (front)
    • Basculegion Male (all)
    • Basculegion Female (all)
    • Tandemaus (front)
    • Maushold (front)
    • Tadbulb (front)
    • Iron Hands (front)
    • Iron Bundle (back)
    • Arctibax (front)
    • Wo-Chien (front)
    • Chien-Pao (front, back)
    • Chi-Yu (front, back)
    • Miraidon (all)
    • Hydrapple (front)
    • Gouging Fire (front)
    • Terapagos Stellar Form (front)
  • Fixed issues with the Substitute doll animation in double or triple battles where the doll would be displayed on the wrong coordinates.
  • Set the default ANIMATION_FRAME_DELAY setting to 90 to slow down global animation speeds a tad. I feel like the overall speed was slightly too quick after the v1.0.2 update.
  • Added a new setting in the in-game Options menu that allows you to turn animated sprites on or off.
  • When sprite animations are turned off in the Options, in-battle sprite bobbing for the player's Pokemon during command selection will be automatically enabled. If animations are on, sprite bobbing will be automatically turned off.
  • Implemented code that will now auto-position Pokemon sprites when displayed in the Summary, Pokedex and PC Storage UI's. Previously, many sprites would be cut off awkwardly or not centered correctly due to how their sprites were made. This should be resolved in 99% of cases now.
  • Added a new plugin setting called POKEMON_UI_METRICS that allows you to fine-tune the display positions of specific species sprites in the UI's mentioned above. So you can tweak how sprites appear in the rare cases where the auto-positioner doesn't get it exactly right.
  • Spinda will no longer crash the game, and its sprite will now properly display spots while it's animating. This was a huge undertaking and a lot of work-arounds had to be implemented to get it to work. The way spot patterns are generated had to be completely reworked, so they won't display exactly how they would normally. Spots should no longer generate on Spinda's ears, nor will they appear at all on its back sprite, unfortunately.
  • Fixed a compatibility issue that would display the incorrect Super Shiny hue on some sprites during various DBK-related animations (Mega Evolution, Primal Reversion, etc.).
  • Tweaked various metrics for a handful of species.

Our boy Spinda in action:
4rX0dud.gif
  • Fixed an error that would cause a crash when the move Ally Switch was used, or when the Shift command was used by the player in a triple battle.
  • Fixed the substitute doll sprite persisting through switch out, even when the incoming Pokemon doesn't have a substitute.
  • Fixed several visual bugs related to shadow sprites not displaying correctly when switching out.
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  • Removed the sprite bobbing for the player's Pokemon during command selection in battle, as this doesn't look as natural for animated sprites.
  • Fixed an issue that could cause sprites to animate at different speeds depending on the machine the game is running on. Sprites should now animate at universally consistent rates regardless of your computer/monitor specs.
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