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Resource rainefallFogs 2.1

rainefall

riley
Expo Team
rainefall submitted a new resource:

rainefallFogs - Better fogs for lighting and more.

rainefallFogs

Saw some people on Discord wanted to use fogs and map connections at the same time. I've always found fogs to be a bit of a hacky way to do lighting effects, so when I made pre;COGNITION I implemented a new kind of "fog" for its lighting effects.

Map Overlays are per map and do not repeat. They are intended for use in place of fogs for lighting effects, and work across map connections.
To use Map Overlays, add your lighting fog or whatever to...

Read more about this resource...
 
A problem I've been having with fogs is that I have two connected maps which should both have the same fog, but depending on how how I set up the events, I either get a second fog overlaid with the first when the second map loads in, or I have to deal with event triggers that cause there to be a brief moment when changing rooms when the first room's fog turns off and the second turns on, causing the fog to stutter. I'm pretty sure from what I'm reading that your plugin should fix that, allowing me to set both maps to have the same fog without it doubling up. Am I correct?
 
A problem I've been having with fogs is that I have two connected maps which should both have the same fog, but depending on how how I set up the events, I either get a second fog overlaid with the first when the second map loads in, or I have to deal with event triggers that cause there to be a brief moment when changing rooms when the first room's fog turns off and the second turns on, causing the fog to stutter. I'm pretty sure from what I'm reading that your plugin should fix that, allowing me to set both maps to have the same fog without it doubling up. Am I correct?
Yes, the plugin ensures there will only ever be one fog on screen at once.
 
rainefall updated rainefallFogs with a new update entry:

Global Fog Positions Fix

Somewhat important update to this script, I have decoupled the fog position from the game map in order to smooth out transitions on map connections. This also has the unintended side effect of allowing you to control the parallax of fogs now, the option FOG_PARALLAX in config.rb allows you to control the rate at which the fog scrolls with camera movement. The default value (1) gives the same scrolling behaviour as in an unmodified RPG Maker XP game.

Read the rest of this update entry...
 
Hi I keep getting this error

[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]

Exception: NoMethodError
Message: undefined method `fog_ox' for nil:NilClass

Backtrace:
[rainefallFogs] 002_script.rb:143:in `display_x='
Game_Player:255:in `center'
Game_Player:264:in `moveto'
StartGame:52:in `start_new'
UI_Load:316:in `block in pbStartLoadScreen'
UI_Load:306:in `loop'
UI_Load:306:in `pbStartLoadScreen'
Main:6:in `main'
Main:35:in `mainFunctionDebug'
Main:18:in `block in mainFunction'
 
Hi I keep getting this error

[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]

Exception: NoMethodError
Message: undefined method `fog_ox' for nil:NilClass

Backtrace:
[rainefallFogs] 002_script.rb:143:in `display_x='
Game_Player:255:in `center'
Game_Player:264:in `moveto'
StartGame:52:in `start_new'
UI_Load:316:in `block in pbStartLoadScreen'
UI_Load:306:in `loop'
UI_Load:306:in `pbStartLoadScreen'
Main:6:in `main'
Main:35:in `mainFunctionDebug'
Main:18:in `block in mainFunction'
When does this error happen?
 
When does this error happen?
I just added your plugin and i keep getting this error. I don't know if I misunderstood the instructions but i added a folder named Overlays in the fog folder, added the fogs i want to use and named them after the map ids (ex 043). When I go to load the debug mode this error comes up every time.
 
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