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Recent content by Sipondo

  1. Sipondo

    Welcome to the Eevee Expo forum!

    Welcome back!
  2. Sipondo

    Recruiting Sacred Phoenix - Recruitment

    Sent a pm on discord :)
  3. Sipondo

    Short-term Looking for Coder/Scripter

    I can tackle these for you but am not available before the 20th of May. Hopefully you'll find someone else, but feel free to hit me up if that interests you.
  4. Sipondo

    Game Jam Winter Game Jam 4: Recruitment

    Initially, I thought nobody would be interested, but I ended up getting a couple of pms while I was asleep. Thank you for the nice messages! This thread really works, so please don't hesitate to post your own listing and/or get into contact with people!!!
  5. Sipondo

    Completed Holly goes to the F*cking Lake

    Beat the game in just under an hour. I had a great time, esp for such a small game! The game looks great considering the time constraints. The critique below ignores those time constraints, it's more of an "if you'd spend more time on this you could do X" kind of thing.
  6. Sipondo

    Completed Don't Go, Pikachu! (For Android & Windows)

    We've started development on the new version of Ulix Dexflow (and a new post-jam version of DGPikachu using this new engine version), which includes some big changes inspired by what we've learned from developing DGPikachu! In the meantime, however, we've made a big bugfix patch (v1.12) fixing...
  7. Sipondo

    What's your most ambitious idea for your fangame you fear Essentials might not be able to do?

    Here's a demo I cooked up in 5 minutes! https://i.gyazo.com/8960c4a7a62204d0d49d335fa2ec940e.mp4
  8. Sipondo

    Completed Don't Go, Pikachu! (For Android & Windows)

    I'm back from my vacation and we've made a small patch that fixes some instability issues and adds an arrow indicator to help people out on these interfaces! Thank you everybody for reporting these issues so we can make the game more enjoyable :)
  9. Sipondo

    Am I allowed to use Essentials data for an external project?

    Ulix Dexflow uses Essentials PBS data and images. I had a small discussion about this a year or so ago and in the end the easiest solution was to just credit the whole thing :)
  10. Sipondo

    Completed Don't Go, Pikachu! (For Android & Windows)

    Awesome that you guys had a blast! I'll be back from vacation in about a week and we'll be fixing some reported bugs and accessibility issues that weekend. :)
  11. Sipondo

    Completed Don't Go, Pikachu! (For Android & Windows)

    Sorry for all the final updates, but we've fixed some more bugs found by people playing the game, including Teem and Tomix9tomix. We've fixed battlers sometimes going invisible, some tile errors, and the confusion move incorrectly being able to roll status effect prefixes. This'll be the last...
  12. Sipondo

    Completed Don't Go, Pikachu! (For Android & Windows)

    After a lot of testing we managed to get the game running on a range of previously unsupported hardware, including Intel Integrated Graphics. :) Version 1.08 contains these fixes plus some additional small fixes to the game itself. Happy chasing Pikachu!
  13. Sipondo

    What's your most ambitious idea for your fangame you fear Essentials might not be able to do?

    Check out Dexflow and the game we made with it for the jam, while not completely the same it might scratch that itch you got for those battles. :)
  14. Sipondo

    Completed Don't Go, Pikachu! (For Android & Windows)

    We've just updated Don't Go, Pikachu! to version v1.06, fixing a whole array of bugs and crashes. Happy chasing Pikachu! EDIT 12th of August: We've figured out why the game didn't work for some people on AMD hardware. Version 1.07 should work if combined with the latest AMD driver (the Optional...
  15. Sipondo

    Resource Don't Go, Pikachu! Resources

    Sipondo submitted a new resource: Don't Go, Pikachu! Resources - Resources from the 8th Game Jam entry Don't Go, Pikachu! https://eeveeexpo.com/threads/5378/ Read more about this resource...
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