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The Eevee Expo Game Jam has concluded! 🎉 Head on over to the game jam forum to play through the games. Don't forget to come back September 21st to vote for your favorites!
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Just got back from a walk at the Macro Cosmos™ Natural Gardens and then a trip to the Macro Cosmos™ Mega Mall to see this! How surreal haha! It's so great to see Eevee Expo selling out, especially to a reputable brand such as Macro Cosmos™! 😍 They're the best at what they do, and they do...
Space Poggers! This game is so cool, I'm always blown away by all of the new systems and ideas you guys can bring to life in Pokémon Essentials!
If YOU want to see all the crazy new things I'm talking about, then you'll just have to download and play the game too! 😉
This was pretty tough, but I believe I've got the solution! Thank you for putting this event together, I'm excited for Picross to take over Fangames (as we all knew they should)!
I even made a Picross puzzle of my own, check it out!
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Go Go Beasts v1.0.8 has been uploaded! Even more bugfixes and QOL updates! Thank you so much again Sulucnal!
To answer the question about secondary beasts, I was definitely thinking of revising the Equip Beasts menu and potentially changing the HUD to hide the secondaries, but we'll see how...
Thank you again for all the bug reports! Looks like I got some more tweaks to make haha! A note about the speedrun time though, it tracks based on the minute, so that's technically not a bug! Time <= 22.58 is technically = 22, not = 23 😅 I admit it's definitely a bit confusing as is so I can...
Go Go Beasts v1.0.6 has been uploaded! This addresses a couple of bugs with the playthrough timer, and adds a couple more QOL updates! Please give it a try sometime, and let me know if you have any additional feedback or ideas!
Interesting... I need to look further into how the time is calculated in that case! I'll work on an update tonight that displays the value in the Pause Menu (with the option to toggle it) so we can get to the bottom of it! My theory is that it's somewhat influenced by framerate, but I could...
That's some damn good shmoovement! A much better time than mine! There might be a bug here I need to look into, since the discrepancy between the video time and the recorded playtime value has my eyebrows raising a bit! I know I'm tracking in-game time (unpaused) but a 24:51 video with a final...
This is awesome stuff, I love it! The new beast drawings and ideas are so cool, I would love to implement something like those sometime! In the future I definitely want to add more Primary Ability beasts, so I've been racking my brain about the best way to do that! Perhaps Tap Q to quick switch...
Go Go Beasts v1.0.4 is now available! It includes plenty more bugfixes, as well as a fun little speedrun challenge that you can view at home! Try to beat my best time (so far) of 25:17! Start a new playthrough to attempt a speedrun by going into the Options menu and selecting "Delete All Data"...
That is awesome! I like that idea a lot for a future beast! I was thinking of doing an ability that involved placing two portals, and then walking into them to teleport, so perhaps one of those portals could be launched forward! Now I just want to make the game Portal lol!
Thank you so much again for the detailed bug reports, I really, really appreciate them! I've fixed most of the issues above in v1.0.3! I'm still having difficulty with the camera rotation on map start though haha!
Also, the way save data is stored in GGB is a little weird (it uses Unity Player...
Go Go Beasts version 1.0.3 is available now! It contains more bug fixes and QOL tweaks, and can be downloaded with the link above! As always, please let me know if you have any feedback or encounter any issues! 😄