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Recent content by Benitex

  1. Benitex

    Completed Pokémon Burning Scales

    Thank you very much for your review, your suggestions, and all your bug reports. They were all very detailed. I really appreciate the help you offered, your kind words, and the time you put into my game.
  2. Benitex

    Completed Pokémon Burning Scales

    Oh, that's so great to hear, you honestly made my day. My intention with this game was exactly as you mentioned, you've summed it up perfectly. Feel free to DM me the link to your stream if you don't want to self-promote. I'd love to watch you playing.
  3. Benitex

    Completed Pokémon Burning Scales

    I had no idea Castelia is called Stratos in Germany, I was kind of confused at first lol. Thank you very much for all those very detailed bug reports. It helps a lot. I've updated the download link with the fixes. I hope you're enjoying the game, despite those issues.
  4. Benitex

    Completed Pokémon Burning Scales

    Obrigado por avisar sobre os bugs. Dá pra mudar a dificuldade no menu de opções a qualquer momento (se você não mudar, o scaling não deve funcionar e os níveis devem ficar meio estranhos, mas é só mudar mesmo que resolve). Espero que goste do jogo! Pode mandar qualquer pergunta que tiver.
  5. Benitex

    Completed Pokémon Burning Scales

    Thank you very much for letting me know and for the detailed report. I've just fixed the bug and updated the download link. I hope you enjoy the rest of the game! Please feel free to send me any questions or bug reports.
  6. Benitex

    Resource Automatic Level Scaling

    There was a short discussion about this some time ago. Some people shared their ideas and what they decided to do in their games. I also shared my perspective about this. It starts here. In short, this plugin uses Essentials' pbBalancedLevel function, which uses a weighted mean and standard...
  7. Benitex

    Completed Pokémon Burning Scales

    I'm really sorry for your frustration. The first two bugs were fixed in recent patches, but thanks for reporting. Unfortunately, I did not find all bugs during my playtests, but I'm trying my best to fix all problems as soon as possible once they are reported. Also, those are not the same...
  8. Benitex

    Completed Pokémon Burning Scales

    I'm happy to know you're interested! So, you just need to download the zip file, extract it, and run the file game.exe, wait a little (around 30 seconds) for the game to load, and that's it! If you have any questions about the game or find any bugs, please let me know. Also, here's a more...
  9. Benitex

    Completed Pokémon Burning Scales

    I think that is a very interesting idea. I think I can work on one for the future. It can be cool for people who want specific directions or to know the different endings for quests and how their choices affect the world. Thank you very much for your suggestion! It would take a long time before...
  10. Benitex

    Completed Pokémon Burning Scales

    Thank you very much for reporting the bug! I have just fixed the issue and updated the download link.
  11. Benitex

    Completed Pokémon Burning Scales

    Hello! The professors are doing reseach while you explore, so you can get rewards from them after most major story points. Puplin is the reward you receive after exploring the Desert Resort! If you want specific instructions don't care about spoilers:
  12. Benitex

    Completed Pokémon Burning Scales

    Thank you for letting me know. I updated the download link with a version that should fix the problem. If it doesn't, please send me a message with a screenshot of the moment when the game freezes.
  13. Benitex

    Completed Pokémon Burning Scales

    I've been working on this game in my free time for the last five years, so I'm thrilled to finally release it as a complete project! I'd love to read your opinions about the game and the different narrative structure I applied. Feel free to use any of the maps, characters, Pokémon forms, and...
  14. Benitex

    Resource Automatic Level Scaling

    Both of LinKazemine's suggestions should work well. Another option is to modify the conditions in the scale method in 005_Class_Overrides.rb, like this: def scale(new_level = nil) new_level = AutomaticLevelScaling.getScaledLevel if new_level.nil? new_level = new_level.clamp(1...
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