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The Eevee Expo Game Jam has concluded! 🎉 Head on over to the game jam forum to play through the games. Don't forget to come back September 21st to vote for your favorites!
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Change logs:
Added function to restore party's original held items after battle similar to SV
Added function to send player's stolen similar to SV
Edited Egg generator and form inharitance from getFormOnEggCreation handler
Edited HitTwoToFiveTimes and HitTenTimes move handlers to change rand()...
Caruban updated Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents) with a new update entry:
Update v3.3.2
Read the rest of this update entry...
Change logs:
Added blacklist and whitelist array to determine when to trigger or skip autosave while entering specified maps
Fixed the save trigger when transferring between 2 unconnected outdoor maps
Initially, this condition was designed for an unconnected map without a gate, like a forest.
However, upon further checking, it also triggers a save when teleporting between unconnected outdoor maps.
Sorry, I'm unable to replicate this error. However, it may be caused by line 385.
Changing the line from (cx - cradius..cx + cradius).each do |j| to ((cx - cradius).to_i..(cx + cradius).to_i).each do |j| might resolve the issue.
Change logs:
Added Chilly Reception move failure check, so it fails if the Pokémon cannot switch and under Hail or Primodial weather
Added Silk Trap effect in pbEndOfRoundPhase
Fixed Charge effect to ends only after using an Electric-type damaging move
Fixed Chilly Reception MoveFailureCheck AI...
Caruban updated Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents) with a new update entry:
Minor update v3.3.1
Read the rest of this update entry...