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The Eevee Expo Game Jam has concluded! 🎉 Head on over to the game jam forum to play through the games. Don't forget to come back September 21st to vote for your favorites!
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Uploaded Wii U version installable on retail through GX Installer! :)
Note that version is based on the 3DS one and not the PC one to be able to use the double screen :)
I had to rush to develop the game in less than two weeks with only public stuff so it was a bit of a challenge but thanks! I will try to make more polished stuff for next game jams and events :)
I might make a classic jrpg for 3DS and Wii U some day. I just feel lazy to do so (due to the lack of public assets and the huge optimization it requires).
Btw, no idea why the 3DS version crashes on retail with latest luma3DS but not on Citra nor Folium nor Azahar. Can anyone confirm? It makes...
Managed to reproduce the Windows bug. No idea why but sometimes the saved data doesn't get properly serialized and the index of the tutorial array gets out of bounds. That will be 100% fixed on v1.0.4.
The first issue you mentioned is not happening to me on editor, n3ds, nor vita nor windows... it's weird.
Regarding 2 and 3, the issue with the lava + rainy form is fixed. It was due to the model not referencing the correct animation and unity directly skips the rest of the code. The solution...
It's not the same experience as this jam project was mainly designed for Nintendo 3DS and Wii U but it now works on Windows, MacOS, Linux, Nintendo Switch and PlayStation Vita!