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Recent content by SirEnder2Me

  1. S

    Resource Ball Overworld Effects

    This is so cool! Are the "improved" animations also included in this?
  2. S

    Resource Following Pokemon EX

    No and it has nothing at all to do with what I said unless I'm horribly misunderstanding you guys. I'm not talking about trying to USE the Mega Stone outside of battle. From what was said, just holding the stone at all negates it from following you. So (again if I'm understanding this...
  3. S

    Resource Following Pokemon EX

    Wait what? So I can't have a Pokemon hold a Mega Stone if I want it to follow behind me? Why would that be the case? How does that make sense?
  4. S

    Resource Always inside Bushes

    Can confirm. Just tested it in v21.1 and it works right out of the box! Even with the newest version of Following Pokemon too.
  5. S

    Resource Simple Portrait System

    I'm very confused with this plugin... What is "version" supposed to be? Do we need to constantly be using script commands to show, dim and erase portraits? If so, how is this any simpler than the "Show Picture" command? I currently use the "Show Picture" command for my portraits and I need to...
  6. S

    Resource [v13+] Unreal Time System

    Thank you! This worked perfectly! It might be a niche thing but with people who have Voltseon's Pause Menu plugin installed, which supports your plugin by default, the "current date" and "current time" are shown in the top right corner. It's obviously not actually the current time or date but...
  7. S

    Resource Dynamic Overworld Shadows

    Sorry, it's been an extremely busy past few days. I thought I did but I guess I did not. However, even after following your newly added tutorial (btw thank you for editing your post and saying that the tutorial was new. I was going crazy thinking that I never saw that there before lol), it does...
  8. S

    Resource Dynamic Overworld Shadows

    But like I said in my post, the tiles are on layers 2 and 3. EDIT:
  9. S

    Resource Dynamic Overworld Shadows

    So coming back to this plugin after the new update, I'm still having the same issue as before with the "Enhanced" version, which is that event shadows clip through trees. I can post a picture tomorrow morning but for now what I mean is that I have a tree that is 4 tiles tall. The bottom 2 rows...
  10. S

    Resource [v13+] Unreal Time System

    Are you still thinking about including this in a future update? The plugin is a must-have for me but it would be nice to see actual game start dates instead of every single game starting on Jan 1, 2000, if that's a possibility.
  11. S

    Resource Badgecase

    This is a great plugin but does anyone know how to add support for animated trainers? If anyone uses the Animated Trainer Intros plugin by Lucidious, the picture of the Gym Leader will be blank. Not a huge issue but it does just leave a huge spot blank on the UI.
  12. S

    Resource [DONE!] Custom Egg sprites for all species up to gen 8

    These are awesome and I've only tested a few in-game but they work just fine so far! Any plans to continue this for the gen 9 Pokemon?
  13. S

    Resource Type Icons Battle UI

    The folder structure for these files is not at all clear. Usually plugins come in a "Graphics" and "Plugins" folder so that the user can just drag and drop the folders into their game's root folder and that's it. But the script file isn't even in a "Plugins" folder and the graphics are all over...
  14. S

    Tutorial [SV] Summary Screen

    This is amazing! Thank you so much for this! It looks and works fantastically for me and the fact that you went so far out of your way to make it compatible with a bunch of other plugins is just amazing! Greatly appreciate that! (:
  15. S

    Resource Mr.Gela's HGSS Trainer Card Scene(v21.1 port)

    The animated background animation as well as the card flip animation are moving ridiculously fast for me. I'm using 21.1 (and have only ever used 21.1) so this is very weird. Any idea how to fix this?
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