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Recent content by Zik

  1. Zik

    Resource Pokémon Factory

    It's possible, but it would require rewriting several parts of the code. Unfortunately, my script doesn't plan to make such drastic changes to the battle system.
  2. Zik

    Resource Pokémon Factory

    1. I'm currently working on giving Pokémon its own type chart. 2. I haven't started on the HTML yet.
  3. Zik

    Resource Pokémon Factory

    1- Yes, it's possible. I think the next update will be version 2.0.0. This is because I've added several new features and rewritten some things. Among these features is that WildPokémon will have variations in their base stats (both positive and negative) and a change in their HUE. Also, moves...
  4. Zik

    Resource Pokémon Factory

    By using "ZBox::" in this line, there's no need for it to be inside the module: ZBox::PokemonFactory.create(new_impostor) You just need to remove the "self." from the creation method: def self.give_pkmn_override → def give_pkmn_override And indeed, the NIHILLIGHT movement seems to be the...
  5. Zik

    Resource Pokémon Factory

    Regarding Suicune, can you also send me the creation method and see the possible error? Regarding Unow, it's probably due to the NIHILLIGHT movement. Is it added by a plugin?
  6. Zik

    Resource Pokémon Factory

    Indeed. Those are the types of errors my script can produce when entering data that the save isn't designed for. Although I made sure to mitigate these errors, they seem to have returned when I corrected some things. You could also pass me the Pokémon you created so I can pinpoint which option...
  7. Zik

    Resource Pokémon Factory

    1-Yes. In fact, the next update will feature examples of how to use the factory for WildBattles and, especially, TrainerBattles. Example: def self.brock_figth trainer_party = [] brock_onix_data = { species: :ONIX, level: 14, nickname: "Goliath"...
  8. Zik

    Resource Pokémon Factory

    I'd need to see the error log to see if my script had anything to do with it. It can also happen if you had a saved game, removed plugins, and tried saving again. I'm testing my script in three different environments (Vanilla 21.1, La Base de Sky, and a FanGame with a significant number of...
  9. Zik

    Resource Pokémon Factory

    I did a test and it worked. Could you send me the code?
  10. Zik

    Resource Pokémon Factory

    If you do it inside the ZBox module in 002_Events: module Zbox #============================================================================== # Example events... #==============================================================================...
  11. Zik

    v21.1 Pokémon Factory - Added sprite_override: and hue_change:

    This update brings two new features. hue_change: An option that allows you to change the sprite's hue to a value ranging from -360 to 360. sprite_override: An option that allows you to change the sprites your Pokémon loads. This doesn't require creating a variant in the PBS, and it still...
  12. Zik

    Resource Pokémon Factory

    Zik updated Pokémon Factory with a new update entry: Added sprite_override: and hue_change: Read the rest of this update entry...
  13. Zik

    v21.1 Pokémon Factory - Added custom_moves:

    Pokémon Factory has been updated to 1.2.0. This update brings "custom_moves:", which allows you to customize Pokémon moves without having to add a new one to the PBS. You can modify: -Name -Description -Power -Accuracy -PP -Priority -Type The effect and animation will not be added for...
  14. Zik

    Resource Pokémon Factory

    Zik updated Pokémon Factory with a new update entry: Added custom_moves: Read the rest of this update entry...
  15. Zik

    Resource Pokémon Factory

    Using "types:". Example: def self.give_eevee eevee_data = { species: :EEVEE, level: 10, nickname: "Hope", shiny: true, nature: :TIMID, item: :SOOTHEBELL, poke_ball: :PREMIERBALL, ivs: { hp: 31, attack: 31, defense: 31, spatk...
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