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Ok. I don’t think it’s your plug-in anymore. I just added another plug-in that has there own custom PSBs and it’s doing the same thing. Only reads the data when compiled and doesn’t on a reload. I think I have another plugin that is interfering with the loading system. I need to figure out what...
yes i did. and it works when i compile the game and run the commands. but when i save, quit and reopen the game without compiling again and run the same commands i get that error
so generation 8 project uses different sized sprites. would it be possible to add a settign in contest map settings to change the offset of the pokemon sprites durring the contest. while doing the battle formate thing. i thin just a standard offset setting for all pokemon would be enough.
i keep getting this error when i access the crafter. First i will compile the game and access the crafter and it will work. When i close the game and reload it without compiling or making any changed to the PSB or script files i get the error again. The only way to avoid the compile error is to...