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Recent content by LinKazamine

  1. LinKazamine

    v21.1 [20.1+] Weather System - Fixed 21 version of map display

    Noticed that some lines in the code for the map changed between essentials v20.1 and v21.1. Changed them on 02 - Map Weather/02 - Map_Display v21 acordingly.
  2. LinKazamine

    Resource [20.1+] Weather System

    LinKazamine updated [20.1+] Weather System with a new update entry: Fixed 21 version of map display Read the rest of this update entry...
  3. LinKazamine

    Resource [20.1+] Weather System

    I've just tested and I can toggle between fly mode and normal map by pressing the Z key on the keyboard. If it doesn't work for you, it must be another plugin interfering with that.
  4. LinKazamine

    v21.1 [20.1+] HGSS Options Screen - Crash with Control Screen

    Changed the call for the Controls Screen from SetControls.open_ui(menu) to SetControls.open_ui in line 191 of Options_Main. Hopefully this should prevent crashes. If you don't want to dowload and install it all again, just make the change I mentioned in your files. That line should end looking...
  5. LinKazamine

    Resource [20.1+] HGSS Options Screen

    LinKazamine updated [20.1+] HGSS Options Screen with a new update entry: Crash with Control Screen Read the rest of this update entry...
  6. LinKazamine

    v21.1 [20.1+] Weather System - Fixed typo

    Fixed a typo on the encounters methods.
  7. LinKazamine

    Resource [20.1+] Weather System

    LinKazamine updated [20.1+] Weather System with a new update entry: Fixed typo Read the rest of this update entry...
  8. LinKazamine

    Resource [20.1+] Weather System

    You have 4 zones in ZONE_MAPS, but only defined 3 on the WEATHER_SUBSTITUTE and the ZONE_WEATHERs. You NEED all those configurations to have the same number of zones, as I already explained. And if you don't want to use the Weather substitute, is as easy as setting all the zones with {:None =>...
  9. LinKazamine

    Resource [20.1+] Weather System

    The map display isn't what is causing the error. If you had anything wrong with that part, you would only get an error of it when opening the map. The error says that there is a problem when initializing the weather, so there has to be a problem with the other configuration I explained and you...
  10. LinKazamine

    Resource [20.1+] Weather System

    The error isn't because of compatibility, but because you have zones defined without weather probabilities. The numbers in the default configuration are sort of examples of posibles configurations for the weather probabilities, so unless you deleted zones in the ZONE_MAPS array, you should not...
  11. LinKazamine

    Resource [20.1+] Weather System

    Without knowing anything about the crash, I can't help much. As for the seasonal weathers, the numbers are the probability of each weather (following the order stated above them) to be selected for that zone. Any weather type without a number will be treated as if it had a 0 probability but...
  12. LinKazamine

    Getting items after blackout

    In the example maps, the command for the trainer battles is set in a conditional branch and anything happening within it (and not outside or in the "else" case) only happens if the trainer wins as far as I know. If you have the code for the candies outside that conditional branch or you didn't...
  13. LinKazamine

    Resource Automatic Level Scaling

    Well, the code for scaling the trainer's pokemon loads a pokemon and makes all checks and scaling and all that before sending them out. You could edit that to add a line that checks if a pokemon has the evolite equiped and if it has, to disable automatic evolution (it has to go before the line...
  14. LinKazamine

    v21.1 [20.1+] HGSS Options Screen - Fixed compatibility issue

    Fixed the crash when trying to enter the control screen do to the change in the way that screen is called.
  15. LinKazamine

    Resource [20.1+] HGSS Options Screen

    LinKazamine updated [20.1+] HGSS Options Screen with a new update entry: Fixed compatibility issue Read the rest of this update entry...
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