you can remove the Canari Gold plushies from your inventory to avoid it, for the time being I believe until a patch is given. If that doesn't work for you, feel free to reach out on discord and I can ship you the bandaid patch I applied to my own game to correct it. This isn't related directly...
this is the Canari Gold plushes calc issue I posted above. You can either fix it's code there if you're savvy or remove the gold plushes from inv while waiting for a patch from the author :D
Also noticed Canari Gold Plush effect is leading to the money value becoming a float during calc, it must be .floor or validated as an Int or it crashes the game post-trainer battle.
in [000] Pokemon.rb, Zygarde's MultipleForms entry is a bit incorrect, which causes it to behave weirdly when resetting itself after battle.
this edit was my attempt at correcting it still having Nihil Light if fainted while mega evolved, and not calculating which form to reset to after...
additionally discovered this error when vs Maushold; if I had to guess it was about to use either Beat Up or Population Bomb that turn, I am not entirely sure but it did have both moves.
Exception: NoMethodError
Message: undefined method `length' for nil:NilClass
Backtrace...
Noticed that if you have this configuration of installed DBK plugins, notably if Dynamax isn't installed, you will run into a crash:
DBK_PLUGINS = {
:mega_evolution => true, # Core Essentials (Enhanced)
:dynamax => false, # DBK_005 - Dynamax
:terastallization => true...
Hiya, Here's a battle log from my first test run using this plugin! I ran into an error spam after a particular progression through a battle which I think might be worth looking into.
Log here:
View: https://pastebin.com/z29BHUMA
some noteworthy points about this battle:
- This battle was...
Following up on this, I've recently commissioned Golisopod once again to update Pokémon Shimmer's custom Cable Club UI for v21.1, as well as rework my (rather jank) attempt at a custom pokégear UI, integrating it into the pause menu as well as introducing new features.
Working with Golisopod...
LcorpOfficial submitted a new resource:
Easy Player Transfers - Teleport the player easily via script calls, or use variables to do so.
Read more about this resource...
Easy Player Transfers
This plugin simply adds the ability to conveniently teleport the player from one location to another with a fade-out to black.
The purpose of this script was to make map transfers via a script call easier, but also a workaround to allow for variables to be passed to the...
Hiya! big fan of this plugin, but noticed a potential bug in the current release. min_iv settings don't seem to be utilized as set in the configuration. I am able to receive starters with lower than 20 IVs in this case.
pbAddPokemon(pbPokemonSelection(:Starting_Pokemon,:STARTER))
module...
I sent the script itself that I use with instructions to your Discord DM!, RC won't let me upload zips directly here and I couldn't be asked to filehost it lmao. The script should handle any kind of .png image with this issue, not just the animation-related ones. If there's a demand for it in...
Hey! I remember the gen 8 pack having quite a few SRGB profile related error spam with it's graphics, have those also been fixed in this update out of curiosity? If not, and if the existing graphics from then haven't changed visually or placement wise, I did do a run-through via script to fix...