• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • Reminder: AI-generated content is not allowed on the forums per the Rules and Regulations. Please contact us if you have any questions!

Released Pokémon Covenant

This project has a release available. The full version is still a work in progress.
Project Status
Released
Project Version
0.5.0

QmBZf0h.png



aTwFd67.png
A Pokémon Game imagined by Dreamers...

Lead Developer:
ValiantGamer
Lead Artist: ali760
Playtesters: TheFuzzz, RockyRock, ToastDawg

Download Link
Essential Doc (Pokémon/TM Locations)
Plot

A life of poor decisions has led you to this moment, the moment where you commit your greatest transgression. In the final moment, you are saved by a mysterious figure and given a chance at redemption. Can you, with your memories wiped and true goal unclear, fulfil the terms of your unbreakable covenant and be born anew? You must traverse the ethereal land of Varia and overcome the seven Vices that represent the aspects of your shattered heart, endeavoring to collect the mementoes along the way that will allow you to piece together your forgotten past.

Features

o Stunning Generation 2 style graphics and systems, built with Essentials GSC.
o A Pokédex featuring 251 Pokémon from across the generations, including Generation 9.
o A Hiddendex hiding 115 other Pokémon that do not belong in Varia, only obtainable with deeper exploration...
o A range of returning and new regional forms, with Beta Pokémon and Paradox Pokémon taking center stage.
o A customisable Hats system, that allows you to change appearance and gain a range of interesting effects.
o Custom trainer battles that make the epic moments more challenging and memorable.
o A world that changes as you progress. Revisit old locales for new suprises!
o A story that alters course based on what you discover.
o Old characters from other generations are holidaying in Varia!
o 10+ hours of content up to the fifth Vice.
o Midgame content that allows for significantly extended playtime, contained within the Platinum Saucer.

Discord

If you're tempted, come and sign a Covenant today! The "Master" is waiting on Discord...

Made with Pokémon Essentials GSC v1.3.2



The Varia Region is home to strange and wonderful creatures...

tRegFNs.gif
NolYVDJ.gif
vQUsXbn.gif


bP18DNn.gif
913wAPr.gif
CmMgrEd.gif



 
Last edited:
Heyo! I've played up through the second vice, and had a bunch of fun! Here are my thoughts:

First, I think the visuals are really fun in this game. I love how each area has a different tint to it, which helps to bring to life the "feeling" of each area (i.e. fear, depression, laziness, etc). I think it was presented in a really engaging way. You had a lot of cool puzzles too, which were varying degrees of fun and annoying [the spa took a me while to understand what was going on]. The general difficulty curve was good, although the Vices provided a challenge that was a little too steep in my opinion (with having perfect IV pokemon at the same level as your own level cap).

Characters were fun, I like the Indeedees. The story set up was interesting, with the redemption of the protagonist through a "deadly sins"-style exploration. Because of the set up, the story and NPCs and world can end up being a little dour. That makes the moments of levity in dialogue stand out more (and I would encourage more of them!). I'm definitely curious to see where this continues to go, and it looks like the scope of the full game will be just that--a full game!

On a quick visual note, some of the maps did not have sufficient tiles around the sides which un-centers the player character at points (generally interior maps but some at the edges of the exterior maps too). It took me out of my immersion a little bit, so I figured I'd mention that too. No biggie.

Anyway great job to the team for creating this, it is clear to me that a LOT of work went into it and I'm very impressed!
 
Heyo! I've played up through the second vice, and had a bunch of fun! Here are my thoughts:

First, I think the visuals are really fun in this game. I love how each area has a different tint to it, which helps to bring to life the "feeling" of each area (i.e. fear, depression, laziness, etc). I think it was presented in a really engaging way. You had a lot of cool puzzles too, which were varying degrees of fun and annoying [the spa took a me while to understand what was going on]. The general difficulty curve was good, although the Vices provided a challenge that was a little too steep in my opinion (with having perfect IV pokemon at the same level as your own level cap).

Characters were fun, I like the Indeedees. The story set up was interesting, with the redemption of the protagonist through a "deadly sins"-style exploration. Because of the set up, the story and NPCs and world can end up being a little dour. That makes the moments of levity in dialogue stand out more (and I would encourage more of them!). I'm definitely curious to see where this continues to go, and it looks like the scope of the full game will be just that--a full game!

On a quick visual note, some of the maps did not have sufficient tiles around the sides which un-centers the player character at points (generally interior maps but some at the edges of the exterior maps too). It took me out of my immersion a little bit, so I figured I'd mention that too. No biggie.

Anyway great job to the team for creating this, it is clear to me that a LOT of work went into it and I'm very impressed!
Many thanks for the review, pal! As with Ruru, feedback always appreciated.

First, more than happy you loved it! On behalf of the squad, we really hope you'll tune in again when we have our updates.

It's a shame I didn't get to watch the whole playthrough, or I'd have noted down the maps that were the issue. In the next release, we'll remove the 31 IVs from the teams of the Vices too, for balance sake.
 
On behalf of the squad, thank you so very much indeed for the review! The only great shame on my part at least, is that I didn't get to see you play it. All feedback is good feedback in my eyes, so many thank yous again for providing some.

If I may, how would you go about adding more depth to the areas we have so far? Each area changes with a substantial number of NPCs having evolving dialouge based on if the Vice effect is still active or not; are you meaning we need more important NPCs that do so? :]

Oh, and I won't spoil anything about what will happen next, but I will ask: did you ever revisit where a Vice was after you beat them? If so, you may have noticed they were no longer there. An NPC in the Big Bang Boom notes that he can't find Plutus anymore, for example. Something is happening behind the scenes indeed...
I think you should definitely take my review with a grain a salt and that it is totally up to you, as the game so far isn't actually complete and things could definitely work better going forward. I am merely telling you how I personally felt playing the game, but I don't want to dictate or affect y'all's overall vision of the game.

I also didn't go back to every map, I remember talking to the NPCs in the bathouse area and the casino, but not much else, but that's quite cool!
 
I cannot believe that I am comign across this just now! This looks so amazing! I have a huge soft spot for Fangames that use the gsc graphics!
 
I started this game back in August and was having fun, but real life got in the way of me finishing it. I've finally returned to it, but I'm not sure what I'm supposed to do. I've beat the second vice, but don't know how to progress. Any help would be appreciated it.
 
I started this game back in August and was having fun, but real life got in the way of me finishing it. I've finally returned to it, but I'm not sure what I'm supposed to do. I've beat the second vice, but don't know how to progress. Any help would be appreciated it.
Hey there buddy! After the second Vice, you need to go to
and then return to Vivifica Town :]
 
I've made it to the third trial and I've been told I've missed nothing, but I feel like I have missed things. For example, I know I still haven't managed to deliver a single letter. Would it be possible to get a list of side quests or at least some help with the pelipper post quest?
 
I've made it to the third trial and I've been told I've missed nothing, but I feel like I have missed things. For example, I know I still haven't managed to deliver a single letter. Would it be possible to get a list of side quests or at least some help with the pelipper post quest?
There are three mementos to collect, and two of them are missable. The third one you can miss by choice when talking to the third Vice; don't worry though, when the full game is out there will be a function to collect them via the Time Capsule.

There isn't a list of sidequests, though you may have noticed after defeating a Vice their area usually changes pretty substantially in terms of NPC dialouge. The first letter for instance, is give to an NPC in Otiossum Town who before beating Bushyastra laments losing touch with their penpal; talk to them after Bushyastra and they'll accept the letter (if you have a Wingull/Pelipper in your party as per the rules).
 
There are three mementos to collect, and two of them are missable. The third one you can miss by choice when talking to the third Vice; don't worry though, when the full game is out there will be a function to collect them via the Time Capsule.

There isn't a list of sidequests, though you may have noticed after defeating a Vice their area usually changes pretty substantially in terms of NPC dialouge. The first letter for instance, is give to an NPC in Otiossum Town who before beating Bushyastra laments losing touch with their penpal; talk to them after Bushyastra and they'll accept the letter (if you have a Wingull/Pelipper in your party as per the rules).
Ah I don't think I've had wingull in my party that must be my problem.

Also...
I just went back down the stairs from where Indeedee would have spoken to me and the trainer is now a lechonk! Its unsettling yet not entirely unexpected and I just love it!
 
Ah I don't think I've had wingull in my party that must be my problem.

Also...
I just went back down the stairs from where Indeedee would have spoken to me and the trainer is now a lechonk! Its unsettling yet not entirely unexpected and I just love it!

So far as I know, you're the first person to notice that little moment. It's super missable too, as after beating the Vice it won't be there anymore :]
 
Changes in Varia

The team has dwindled somewhat since the creation of the demo, though progress is arguably even faster than before. Full writing credits for any future updates belong to @ValiantSoul and we will not be seeking a new Writer to fill the previous role. We have added @Dingerfish to our team to help us loop some of the exisiting OST, and hope to have our own custom tracks soon.

We would love to have a new Artist join the team to contribute to the stellar work already done by @ali760 and will be doing a recruitment drive soon. If you happen to read this, and know anyone who could help us out, please hook us up!

We are currently aiming for the next large patch to release in December 2024!

In the meantime, we have strange new forms have been spotted in Varia all the way from Spaceworld...

View: https://i.imgur.com/BtS1Xjk.gif
 
Are you going to release the new update in the next days? Cant wait to play it!
Hey heeeey! The end of February is the current goal, but might spill over onto early March. We're working hard, but our ETA has become "when it happens"! We've got a few more things to add and to tweak, and playtest! Keep an eye out for updates, as they're coming!

*note: Just keep in mind, the next update expensively changes the 'dex, and thus certain encounters, so be ready to start a new save :]
 
Last edited:
QUESTION ARE THERE ANY GYMS IN THIS GAME IF SO HOW MANY GYMS ARE IN THE GAME ?
"o Several hours of content up to the third Vice."

That's in our info on the title post, buuuut it'll change soon! Late February/early March When it's ready our next update will be out, which will have up to the fifth Vice! If you haven't started already don't, as you'll have to start a new save anyhow :]
 
Last edited:
Yo peeps! First off, I'm going to start with a profuse apology that I've blown past several deadlines for the upcoming beta testing phase of POKéMON COVENANT; it's not down to the team, as all the assets we need are in place, but instead me as the Lead Developer and my commitments outside of this passion project taking priority. Working on Covenant and Rosen brings me immense amounts of joy, but I've only been able to steal moments here and there to work on them.

That said, progress is still progress! We're closing in on the end of this part of the game and that coveted beta testing phase, and I'd love to share an interaction with your rival that's a tad deeper than what you might expect...

As you explore the depravity of Libidine Town, it quickly becomes clear that if you are to succeed here, you must seek the help one of you never thought you could trust. Only with them will the way forward open, after all...

 
Yo peeps! We've officially opened up applications for playtesting! To be considered for the obviously much coveted role, please fill in the Google Form below! The way we see it, the more Playtesters we have, the closer we get to the next release :]

 
Yo peeps!

The second update for Pokémon Covenant is almost completed! Our rounds of playtesting are quickly coming to a close, our final art assets are being compiled, and side content is being created.

The main story up until beating the fifth Vice is 100% complete and won't undergo any more changes.

Expect to hear something in this space soon, and in the meantime, please enjoy both a Sudowoodo who's grown to love the rain, and this additional teaser for an area hidden deep in Libidine Town...

 
Back
Top